Vice-Kingdom of Azalek (Az-uh-lek)
The Vice-Kingdom of Azalek is a mix of grassland and mountains, an unusual part of Western Zerua that is culturally distinct and proud of it. This is the self-proclaimed capital of Zeruan soldiery, farming, and sports; even while they paint the other vice-kingdoms as decadent, they claim to be the most patriotic and loyal kingdom of the empire. Azalek is much more rural and a little poorer than the rest of the empire, but they have some of the better social safety nets to keep most of the farmers from the worst of Zeruan poverty.
Structure
Azalek is a federated kingdom of the Empire of Zerua , and as such respects the authority of the Zeruan emperor and ministers above all. However, many affairs are left to the local viceroyal government.
- The Prince or Princess leads Azalek directly, managing the internal policy of the kingdom and executing the will of the imperial bureaucracy.
- The Archduke/Archduchess of Zalkarek is whoever is the Prince of Princess selects as their heir. It no longer is attached to land management within the kingdom. This is not a mandatory position, and can go unfilled for stretches of time.
- The Azalekan Royal Cabinet manages the bureaucracy of Azalek and enacts the monarch's will. Several major bureaucrats hold great power here, the most important of which are the Court Magician (the greatest sorcerer and arcane advisors), the Secretary of Trade (who sets trade policy and exemptions), and the Treasurer (who manages the budget). Also important are the Secretary of Balance (who manages Windweaving), the Secretary of Public Health (who manages issues of plague, poison, and public immorality), the Secretary of Movement (who manages the canal system and infrastructure), the Secretary of Agriculture (who manages farming, food prices, and tax collection), the Secretary of Justice (who manages legal certification and court operation), and the Secretary of War (who manages recruitment, arms manufacturing, and training)
- The Crown Priest of Azalek manages the religious hierarchy and holds their own court in parallel. They answer only to the monarch
- The Provincial Governors manage the local affairs of the municipalities of Azalek
Culture
Azalek is no longer a feudal agrarian land, but their culture portrays them as morally superior for having once been that. They value martial asceticism and the "simple virtue" of agricultural labor; crafts must prove their worthiness through work, and merchants are by-default considered to be drunken decadent seducers. The emperor, in his feudal glory, is a symbol of patriotic goodness; his bureaucrats are to be tolerated as long as they are loyal. Azalek sees itself as the most loyal and patriotic kingdom, the bastion of True Zerua. Kamadan religion is overwhelmingly baked into mainstream culture; appeals to tradition are elevated.
Tying into all this is an emphasis on 'roots' - that, even if you travel, you have a sedentary home to return to. True nomadism is associated with immorality here, and peddlers need to go out of their way to prove their "roots" if they don't want to be under constant scrutiny. Foreign merchants frequently need to tie themselves to local ones to avoid being outright rejected by local people - merchants are both seen as default rootless and immorally commercial, and will face hostility here without some kind of local reputation. There is also a toothless anti-corporate pride here, a sense that Azalek is the one Zeruan kingdom free from excessive commercialization and corporate domination - even if that really isn't true.
Most local communities are organized under 'captains', who either hail from the local gentry or from the landed commonfolk, who interface with the state companies and provide social services to community members deemed "true and local". This makes for particularly well-defined, strong, and hierarchical communities. This also means that migratory workers who lack family in Azalek tend to be denied social services and make up the truly destitute poor - the vast bulk or rural-urban poor here have at least a basic safety net, though, which is unusual for Zerua. Community captains and hierarchies both uplift the poorer members who are good at navigating social norms, and police those who are out of the norm.
History
Ancient Azalek (-300 to 940)
Old Azalek (940 to 1900)
The End of Dissent (1900 - 1984)
Modern History
Demography and Population
17 million people live in Azalek; 28% of the population are hybrids of some kind, 31% are Dryad s, 31% are Humans, and 10% are Prisms
Territories
Azalek is 330 miles long and 304 miles wide. To the East are the Ormen mountains, small mountains that divide the region from the Vice-Kingdom of Ibaisha and help contain the volcanic smog. To the West are the much larger Kwazara mountains, which house a large number of prisms and divide the region from the neighboring Vice-Kingdom of Mikena. To the South are the Akrean mountains, which extend out from the supervolcano and divide the region from the Kingdom of Esedeta.
Azalek is a large flat valley of extremely arable land. It is slightly drier than its neighboring regions, but not so much so that it cannot be farmed - in fact, the drier climate means less blight and fewer swamps, which makes it an ideal breadbasket of sorts, and perfect for both farming and ranching. The most arable and intensely populated area is still that around the Izula river, though.
Military
Azalek has a substantial military presence, even during peacetime. Many border garrisons in Azalek and Mikena are drawn from Azalekan recruits, or at least trained here, and the Dragonlancers and other elite warriors are trained and housed here during peacetime as well. Part of this is because Azalek is the only Western vice-kingdom with access to good warhorses, part of this is because of Azalek's cultural affinity for military service, and part of this is just because there is a lot more military infrastructure here.
Religion
Azalek is an aggressively Kamadan land, with most social services and schools tied directly to the priesthood and a common culture of piety pervading the land. Azalek's brand of Kamada is particularly local, though - there is great emphasis on Uarta, the fire-goddess of primeval sorcery, and on Zowashta, Authority and Order personified. The wheel of time is also emphasized in seasonal ways, with the Four Lords, also called the Four Travelers or Four Architects, acting as the kind of Fates as well as agricultural gods of stable weather. These Four Lords are not really seen as active personalities that provide sacred guidance, so much as they are neutral parts of the world to be appeased and mostly accepted. The Lunar Gods Wimbo and Jade are locally beloved, and can stand in sometimes for the Primordial Chief Gods of Uarta and Aizusha. The Lunar God Haru is seen as particularly tied to the Four Lords, and occupies a similar role as a Neutral Pillar of Fate. Other gods take on uniquely local intepretations; the Stormlord Isari is seen as a gentle Rain God here, for example.
The local priesthood is skews towards the Mystic and Centrist schools, but has a strong Kinetic component than has been rising in recent years due to their better-performing sports teams.
Agriculture & Industry
Azalek is overwhelmingly agricultural. Cattle and horses are ranched, and cotton, hemp, and wheat are all grown here. The riverlands are lush with maize, pumpkins, and cranberries. The mountains to the Northwest produce copper, tin, and lead - as well as some iron. Land is a mix between corporate estates, gentry joint-estates, and protected commonlands.
Connecting with these robust production industries is a robust network of small towns; Azalek only has a few cities of notable size, though they are quite large. Local manufacturing in these towns and cities is reasonable, though smaller than usual for Zerua.
Trade & Transport
A mix between noble merchant-elite families, companies rooted in other vice-kingdoms, and State companies (SSCs) organize local commerce.
The most notable SSCs are the Gloryroad SSC, which handles sports and sports infrastructure, Akaratu SCC, which handles gambling and public entertainment, and Aegis SSC, which handles military infrastructure. Aegis tends to be less visible, as they mostly cover the gap between the imperial military and Iskariba Family Company - Azalek's largest private corporation based out of neighboring Ibaisha.
Other companies do exist, mostly to handle cotton, food, mineral, and livestock exports, but none of them are exceptionally large or powerful on an imperial scale. The major other outside corporate presence is the Greenspirit Stock Company, an agricultural-exports company from neighboring Mikena. Greenspirit mostly coordinates through local small-company partners, though - Mikena is seen as something of a rival to Azalek, and Greenspirit tends to be very unpopular on the ground here.
"Bravery and Loyalty"
Founding Date
1700
Type
Geopolitical, Vicekingdom
Demonym
Azalekan
Power Structure
Unitary state
Economic System
Market economy
Official State Religion
Parent Organization
Location
Official Languages
Controlled Territories
Neighboring Nations
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