Kingdom of Shekota (Sheh-koe-tuh)
Shekota is the kingdom of Alchemy, of the Healing Church, of the first Dhampires and Sacred Naram. It is a wealthy realm, synonymous with religious tolerance, hospitality, and plenty. There is a certain stereotype that follows this kingdom, an exoticized image of a camel-riding nomad with all kinds of alchemical beakers, warm but strict in demeanor, and full of prying questions. The Shekotan is a mystic, a scientist, a monk, a warrior, a merchant, a nomad. Shekota includes all of these things, but rarely all at once or in ways that outsiders understand them. The realm's leaders encourage its reputation of neutrality and commercial success, but there are deep contradictions and tensions buried beneath it all.
This is a realm in social crisis. Rebels in the Western mountains, prisms and human mountain tribes both, wage war on the royal army. The Queen has fallen deeper and deeper into militaristic egomania, and has further divided the Shekotan people to strengthen her imperial cult. The guardians of Shekota, the alchemists and the Saraja solars, watch in horror but don't seem to know what to do. Powerful clans with a history of local authoritarianism have radicalized. The world has stopped making sense for many, and rumors that this is the end of the world have not made things better.
Structure
Shekota is a feudal monarchy with a supporting bureaucracy; the crown lands, free cities, and courts are managed by the trained clerks of the bureaucracy, while the majority of the countryside is managed by counts who report to the ten great dukes (though one duke, the Duke of Dyemizar, is actually just the crown heir and is more crownland than feudal). The Dukes have significant autonomy and great power over their own vassals. If the dukes disagree with the monarch, they can call an assembly and override any royal decree through a majority vote. Ducal titles are given to families rather than individuals, and the monarch can ask a family to replace the acting duke if they are displeased with the current one (theoretically allowing for easy replacement of incompetent or disloyal individuals). The bureaucracy, meanwhile, draws substantially from the Healing Church, with people retiring from one organization into the other frequently. Parts of the bureaucracy also overlap with the Sumoxan temple, particularly the high command known as the Virtuous Council of Sumoxa.
But there is more than just the dukes in the feudal hierarchy - there are some lands that are not traditional agrarian territory. Nomadic clans known as the Rinvala orbit the Shekotan feudal territory. In fact, they extend across the desert, with many independent Rinvala in the "empty space" on the political map beyond Shekota's borders. These Rinvala are led by a large number of interconnected clans, and many ignore the superficial borders of outer Shekota to move in and out of vassalage. There are also the Kima Cities in the mountain fringes. Not all neighboring Kima are vassals of Shekota (there are a large number just beyond the borders that consider the vassal Kima to be allies, but do not bow before the monarch), but a significant number are. The Kima are surrounded by Satellite Towns - surface communities that are vassals and tributaries of the Kima, who pay seasonal corvee labor taxes in exchange for material support (water, food, masonry, specialists). Some Satellites are kept distinctly separate from the underground societies; others blend together, offering a safe haven for those who don't wish to live underground. The Kima compete for power over satellites, and use them to project power and trade with the outside world.
Succession in Shekota is matrilineal (lineage and last names follow the mother's side), but family mediated; property and titles are not often passed directly from mother to daughter, but rather jump between family members as dictated by the family elders. The monarchy is more of a mother-daughter institution, but does jump occasionally, while the noble families tend to only elevate the oldest members of their families.
The current Queen is Nariva V of the Parchiva, third in her dynasty's line. She is a dryad of great ambition and some skill, particularly on the battlefield. Sent abroad by her family to find experience as a mercenary (to die, or so she believes), she has learned to navigate many spaces: court culture, Rinvalan mercenary culture, and foreign military culture. She is cut-throat, pessimistic, and almost venomously cynical in a way that many in the Virtuous Council and Healing Church find distasteful. She craves absolute power, and has worked to centralize the kingdom's Sumoxan temple into a kind of imperial cult around her and her family. She has politely exiled her mother from the kingdom, and keeps the rest of her family under something akin to house arrest. Her reign has been controversial, to say the least: she has played with both radical reformist ideology and radical reactionary ideology, and her reckless and ruthless actions have ignited fierce rebellions in the Western Kima and satellite communities. Specifically, she occupied the largest and most politically important Kima - Nohtapara - and placed it under perpetual feudal rule. She has also encouraged anti-prism sentiment, as well as anti-Ayshan sentiment and anti-youth sentiment, as a way to legitimize herself through persecution. In recent years, some elite Sumoxan solars whisper that she has gone mad, as she has hinted that she is a secret reincarnation of Naram (her namesake) that has knowledge of an impending apocalypse only she can avert.
No such personal detail will be given for the duchesses and dukes of Shekota, but a small summary of each of the ten will be given:
Queens and Duchesses
- Dyemizar is the urban heartland of Shekota and is home to many Sumoxan holy warriors and solar clerics. Religiously and culturally diverse. Currently run by Nariva's cousin, Zuja, who is now her greatest (and only) rival in the family. Nariva working to train her own daughter to replace Zuja, but that is still a few years away - in the meantime, Zuja is kept close enough to arrest quickly for treason.
- Lapalar is a hilly region, less rich than its neighbors, known for its sheep and copper. Very religious and Sumoxan, with local monasteries wielding immense power. Most non-Kima prisms live here. The ruling ducal family is politically apathetic with some resentment towards the crown, but aligns with the Queen out of fear.
- Kujid is a wealthy incense-producing region that contains many grand farming estates. Mixed Sumoxan-Aretan. The ducal clan is not exceptionally competent, but is loyal to the monarch.
- Rosholk is a large agrarian duchy with great religious and cultural diversity. Unusually Ayshan, religiously. The local lords are infamous for their rowdiness; they hate the Rinvalan nomads, they hate each other, and they hate the Southern lakes. Unsurprisingly, the ducal clan here is the most outspoken against the reigning Queen, but Nariva has just funded their internal rivals in response.
- Sorinim is very nomadic, with the line between the Rinvalans and lowlanders blurring often. The focus here is commercial, as a trading hub with the Empire of Shenerem. Very loyal ducal family.
- Katirel is a duchy of cotton growers and weavers, known for their linens. It is also famous for its traditionalism, with unusually authoritarian family culture even by Shekotan standards. Mixed Aretan-Sumoxan. The ducal clan here is loyal, also competent.
- Alamshar is a duchy with evocative cliffs and large salt mines. Very Sumoxan, and famous for its elaborate temples and necropoli carved into mountains. Said to house a portal to the afterlife, and many elites choose to be buried here to get to heaven safely. Middling wealth. Famously corrupt ducal family, who currently aligns with the Queen but could be bribed in any direction.
- Choramel is a new duchy created less than twenty years ago out of occupied Kima territory and new settled hills. In many ways, this is crown land pretending to be an independent duchy; warriors tied to the crown keep this place stable. Choramel is a duchy-in-progress still being built by forced labor taken from the Kima lands. Its presence helps stack the ducal court in the Queen's favor, as the duchess is her puppet. Very much still occupied territory filled with rebels.
- Jovor is a wealthy duchy that is basically owned by the Healing Church. It is known for its massive herb-growing estates, its schools, and its merchants. Very Sumoxan. The ducal family here is wary of Church domination and has supported the Queen as an alternative power, and the current duchess is a personal friend of Nariva.
- Dakaza is commercial, religiously mixed, and has much more powerful local elites than ducal elites. Nomads, monks, and foreigners are more commonplace. The ducal family here is wary of the Queen and has rallied the local elites against her as an excuse to make their own ruling bureaucracy, as if they were the true royals of Dakaza. Extremely risky move there, but the family has a grudge against the current dynasty and plenty of ambition.
Culture
Clan Law
Everyday Life
History
The Earliest History
The Rise of Naram
The Kingdom of Peace (0 - 970)
Days of Division (970 to 1510)
Shekota Remade (1510 - 1645)
The Dyekejan Era (1645 - 1950)
Modern History
Demography and Population
Territories
Shekota is 850 miles long North-South and 530 miles wide West-East. Most settlement is concentrated around the Twin Yaram lakes (the bigger Yaramta lake and the smaller Yaramti lake) and their feeder rivers. The area around these water sources is fertile and abundant, as are the areas around the periodic oases in the surrounding desert. That said, moving away from the lakes and rivers leads to the driest and sandiest desert in Samvara. Not all of this is barren dunes; much of it sustains grass and shrubs for the rainy months (varying between desert patches), before withering into barren stone and hardened dirt for the dry months. Some of the desert is made of sandy dunes that very rarely sustain vegetation, though.
The desert regions surrounding Shekota are less arable the further out one gets. While the kingdom claims all the vast territory surrounding it, it has basically no control over any of the regions not marked on the article map as Shekotan. In fact, the fringe areas that are marked can be very debatably Shekotan at times - the nomadic tribes are highly autonomous vassals that the Kingdom often fails to control. The inability of the Kingdom to irrigate and settle the desert is a major part of this - and part of why the new regime is desperate to change that by any means necessary. There are also areas governed by autonomous prism networks - largely run by Kima Cities and their associated communities.
Military
The Shekotan military is a mix of feudal levies and warbands, a small royal guard, and mercenaries. The Shekotan model is traditionally cavalry-based, with heavy use of horse archers, light lancers, and a core of heavy cavalry. A large number of Dhampiric monks then served as highly mobile and effective light infantry and archers, sometimes temporarily mounted in order to close in to the enemy force. The focus, in short, is on mobility and striking power.
Traditionally, holy warriors tied to the Sumoxan temple have augmented the military. Nomadic mystics known for their iron discipline and skill with swords are particularly famous in that regard, as well as the expert solar warriors known as the Eternal Apostles.
This has changed recently, especially in the rapidly expanding royal guard, to include more heavy infantry and artillery. Veterans of the Kima rebellions, known as Gembreakers, are becoming their own elite units of medium-to-heavy infantry in the developing standing army. Rather than use the traditional curved sword, such as the shamshir, Gembreakers prefer the warhammer and the war-pick.
Religion
Shekota is officially a Sumoxan kingdom, with Sumoxan leadership and some political power given to the Sumoxan Virtuous Council (old and esteemed Sumoxan solars and monks). Nobles and royals must be Sumoxan to retain their status.
That said, there is a limited "secularism" tied to royal power here. Local religious minorities are allowed to openly practice, and sometimes even evangelize. There are significant Aretan populations with generally equal rights, as well as substantial Akadist and Ayshan communities. There are some small Halikvar and Pratasam communities as well, but these are not traditionally favored communities and lack much power. In this secular system, all religious status and rights for non-Sumoxans flows from royal authority; the crown decides what religions are accepted, which are allowed to evangelize, and which are banned. Significant change in a major religion's status requires the approval of the majority of dukes.
There is a developing royal cult tied to this secular power that has been expanding across religious communities. All religious communities since 1950 have participated in joint ceremonies in every major city, where they are validated by the monarch and perform group ritual and sacrifice towards the monarch and feudal lords - these rituals grew more openly fetishistic of royal power over the 1960s and 1970s, and the current regime has been encouraging outright royal cult. This is Sumoxan-coded, as it tends to deify Naram as the "Original God-King of Shekota" from which all royals gain their heavenly power, but it is not exclusively Sumoxan.
Sumoxa is a mixture of individualizing philosophy and local traditions. These elements can be in subtle tension, and that is certainly the case in Shekota. This tension is navigated awkwardly, and the ideas that have helped paper over Shekotan Sumoxa's contradictions have been called into question. The idea that monks can, via priests, extend their individual peace and transcendence to the community (an idea called Transitive Spirituality) is no longer commonly accepted. The idea that monks are exceptional people who alone can achieve spiritual perfection, while the rest of us must simply toil in imperfect disharmony until our patience is rewarded with a monk-like incarnation, is also no longer common wisdom. Some people persist with these ideas, while others argue that society must be reformed in order to better allow for individuals to seek enlightenment - often by improving social mobility and access to education, and reducing the power of feudal lords, monks, and/or clans.
Shekota's other main religious tension is one of acceptance versus agency. Sumoxa preaches total acceptance of a world that cannot be understood or controlled, but Shekotan local traditions are all about trying to categorize, analyze, and ritually control. There is great anxiety over the fate of the dead; many of the most persistent pre-Pratasa traditions sought to protect the spirits of the dead from danger and to guide them towards a satisfying rest. In the elemental cosmology of Shekotan culture - Fire, Water, Earth, Wood, Sky - Earth and Sky are the elements of death, and the spirits of Earth and Sky must be ritually bribed and bound into ensuring a safe journey through the "White Desert" of the afterlife. There are several ways this is done:
Local Sumoxa
- God Blocks, pillars of unusual stone taken from a mountain's core, are ritually used to bind the earth spirits of these mountains to protect the dead. Unusually, these pillars are not anthropomorphized or carved in any way to make them humanoid - these are not people, but the stolen hearts of very big creatures that are being used for magical purposes
- Necropoli, special towns and palaces carved out of mountains that serve as honored catacombs. Ritual there is particularly potent, and the dead there are believed to have special advantages in navigating death
- Ancestral Genii, or the combined spirits of the ancestral dead of a clan, which can be fed worship and magical power. Copper tablets containing the names of new people to be added to the mega-spirit are buried in the group beneath an altar, and this is a major incentive for people to die honored by their clan. This particular practice is notable in that it is also common in local Areto
- Star-spirits, celestial beings that dwell in the night sky, essential angels of the dark sun. Star-spirits help weave the context of the world and are handmaidens of fate. Meteors are believed to come from them, and can be used for spiritual communication. Cats are also drawn to this ritual, and have symbolic associations with it.
Foreign Relations
Shekota is a generally friendly country with little interest in conquest and great interest in trade. This has earned them a positive reputation, and they are well-liked as a mediator and trading partner by their neighbors. They half a mutual protection and trading pact with the Empire of Shenerem, not quite an alliance (Shekota has no desire to be dragged into Shenek wars abroad) but close enough to allow for cooperation against bandits or unfriendly nomads. Shekota is also friendly and allied to the Kingdom of Bilgaza to the South.
Shekota's main rivals are the minor nomads and prism communities in the surrounding desert and mountains, as Shekota claims all "unincorporated" land between Maruva and Ashakahd. This has accidentally drawn the kingdom into tension with another major state: the Kingdom of Pritinam, which has ties with the Kima cities and prismholds to Shekota's West. This is unlikely to escalate into war as long as Shekota's prism wars remain local, but future conflicts could lead to problems there.
Agriculture & Industry
Shekota is full of profitable industries that keep the continent afloat, and is the oft-forgotten heart of the Samvaran trade network. Large amounts of healing herbs, used by The Healing Church for healing potions, are grown here. Incense, both specialty incenses like myrrh and for the Divine Contact, are grown here in large quantities. Cotton is grown here as well. Salt is mined in the West, along with gold, silver, and copper in various amounts around the kingdom.
Two unusual products are notable for being mined here in large quantities: bitumen (used in asphalt and sealants) and pitchblende, used in dyes and for special green-yellow glass. Pitchblende, it should be noted, is uranium. The largest pitchblende mine in Shekota, known as Alamwar (or the Cursegraves to nearby villagers), has only recently been opened due to its horrible reputation for mysterious deaths and poisonous gas (extremely hot radioactive gas generated by a naturally occurring nuclear fission reactor deep underground has worked up into pockets near the pitchblende). The fact that even prisms are vulnerable to these poisons has attracted increasing scholarly attention. Prisms in the West also mine petroleum and oil, though these things are seen as useless by the majority of the surface-dwellers.
Obviously, more than any of these industries, most people grow food. Wheat and maize are common crops; many people also care for animals, especially in the seasonal deserts surrounding the riverlands. Shekotan horses and camels are considered superior to many others in Samvara.
Trade & Transport
The Healing Church plays a major role in coordinating trade; their grand caravans in and out of Shekota are well-protected and supplied, and often move with large numbers of common merchants. Bureaucratic connections, most easily made in the cities, are essential for any up-and-coming lowlands merchant, and merchant guilds are extremely concentrated in several cities as a result.
Most other merchants tend to be members of the nomadic clans, who often work as mercenaries, merchants, and scouts. These nomads also frequently have relatives throughout the Sumoxan world and in Shenerem to the North - essentially allowing for powerful clans to run their own commercial networks that can avoid Healing Church and royal regulation.
Artisan guilds coordinate most manufacturing, and are often tied to monasteries or Aretan temples (but do not demand religious participation for guild participation, except in the more zealous and religiously homogenous regions).
Education
Shekota has an excellent school system, with many great universities of magic, natural science, and theology based out of the cities. Temple schools teach basics to children in the countryside, and priests are encouraged to support children in accessing the universities (which are free to those who pass a series of tests).
"Masters of Life and Death"
Founding Date
1701 ME
Type
Geopolitical, Country
Demonym
Shekotan
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Ekedian Gold Suns, Silver Moons, and Copper Bats
Major Exports
Healing potions, Divine Contact incense, normal incense, gold, silver, asphalt, pitchblende, salt, green-yellow glass, myrrh
Major Imports
Steel, lumber, dyes, luxury spices and sugar
Official State Religion
Location
Official Languages
Neighboring Nations
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