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Scene 1: Tales from Helmsfirth

Meeting in Helmsfirth, the party find themselves amongst unique and interesting people. There are a group of Satyr Merchants at one table, both Guarda and Faun, that are having an indeterminable conversation besides the mention of the word 'Vistavale'. The apparent leader wears fancy clothes and has rings in his horns.   At another table there are a group of 4 of what appear to be Soldiers. There are two Humans, a Wood Elf and a Half Orc. They appear disappointed and have a multitude of empty and filled bottles on their table, with some on the floor as well.   In a dark corner is a Dwarf. He appears alone yet wears a helmet atop his head while wearing only a green tunic, yet carrying a dwarven axe. He has also a pauldron on his right shoulder with a symbol representing the dwarven rebels in the Carragrak Mountains.   The last group of note is a rough looking group wearing cloaks that disguise whatever they may be wearing. At the side of who appears to be the leader, a Halfling, is a cutlass with a strange emblem on the end of it's hilt.

Components

Goals

  • Party must choose it's story path.

Hooks

  • Mentioning of Vistavale
  • Why are the soldiers depressed/disappointed?
  • Who is the strange old dwarf?
  • Who are the cloaked figures? What does the symbol on the cutlass mean?

Red Herrings

The final group doesn't lead to a story path.

Relations

Neutrals/Bystanders

Backdrops

Threats

Many swamp creatures, bandits, and evil orcs or goblins roam the swamps around Helmsfirth.

Encounters

  • Negotiation
  • Discussion/interaction
  • Meeting/introduction with cast (NPC)
  • Planning

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