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Chapter 1: The Abandoned Realm

The gods have abandoned not only the Valley of the Gods, but the realm of Unity itself. For unknown reasons the gods have had a falling out with each other, and have stopped answering prayers and worships. This has led much of Unity to fall into chaos in all it's great quadrants. Without the influence of Aeranus the Illusive, the West has fallen into crime ridden and giant infested territories with no force able to quell the swamp monsters forgotten to be a threat.    In the North, the lands of the old Ros Empire have fallen further into divides between Halfling and Elf as Aquarius the Bashful has departed to the Silver Gulf and remains in the deep, focusing all his attention to the Mer and his own nautical empire.    In the South, the people no longer feel united, and have broken into their own realms. While some feel incapable and insignificant, the nations of the Grand Conglomerate of Boulderforge and Bilgeglade grow more powerful in tech and defenses, while the cursed sands of Flint the Bright creep further into the overworld from the gateway to Ottersude.   In the East, the richest lands of Unity, the now reclusive Jorden the Immovable leaves his kingdom leaderless, leading his lords, barons and counts to be seen as independent, even if they still belong to the Kingdom of Gracia. On top of this leaders have been usurped to the dismay of citizens, including Lady Narcisa in the Barony of Hurstwick and Dippor the Malicious in the Lordship of Daggerfirth.   With the current malleability of the realm, how will it progress? Who will be left in a position of power? What alliances will form and which will break? It is up to the great adventurers of the realm, those who travel between and around these warring nations, to decide the fate of Unity.

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