Falkirk

  Falkirk is a quaint village nestled deep within the heart of an ancient and dense forest, despite its remote location, this village has managed to thrive for over three centuries, with a small but tight-knit community.   Falkirk's history is steeped in mystery and folklore. The village was founded 318 years ago by a group of adventurers seeking refuge from the dangers of the forest. They established Falkirk as a sanctuary where they could live in peace and harmony with the natural world around them. Over the years, the villagers have learned to coexist with the forest, forming a unique bond with its flora and fauna.   While living such dense forests can be a daunting task, Falkirk's residents have created a thriving community. They are skilled hunters, gatherers, and herbalists, making use of the forest's abundant resources to sustain their way of life. The village boasts a few rustic but cozy inns where travelers are welcome, as long as they respect the village's rules and traditions.  

Demographics

Human, dwarven, halfling, sparse elves

Government

Run by a Mayor, elected every 5 years.

Defences

Recent years have brought about increased tensions in the surrounding forest. Aggressive creatures and unruly travelers have posed a threat to Falkirk's peaceful existence. In response, the villagers erected a sturdy wooden wall encircling their settlement. This protective barrier, complete with watchtowers, guards, and two well-guarded entrances (one to the north and another to the south), serves as a vital defense against both natural and supernatural threats.

Industry & Trade

Hunting, woodworking, leather work, trade with travelling caravans. Forestry and logging are their main exports.

Guilds and Factions

The thieves guild holds sway in Falkirk, guards are known to turn a blind eye to various imports for a quick handshake of gold.   Having this sway hasn't influenced Falkirk poorly, and has come to their benefit a few times when bandits have tried raiding and were driven back by members of the thieves guild looking to keep their supply lines running smoothly.

History

Built up 318 years ago from a small collection of houses Falkirk has grown considerably from its humble roots, most of the original families are still in Falkirk and a small handful of the original founders are still alive and willing to tell travelers about "the good old days".   50 years after the formation of Falkirk the village suffered a plague that almost destroyed it, some years later bandits raided the village, then left many years later another roving group of bandits raided the village again, this time the people fought back harder more recently there's been inter-community conflict as the newly "elected" mayor is said to have strong ties to the thieves guild. while a fair amount of people are upset there has been a downturn in bandit activity since they were put in power.

Points of interest

The main square is host to market stalls when larger groups come through, the town made the market stalls a permanent fixture in the square so when travelers come through town they can set up to sell their wares easily. Random market days are always a bit exciting in Falkirk as you never know what you might find there.   The Weaver's Nook : This cozy little shop, known as "The Weaver's Nook," is run by a skilled artisan who specializes in crafting textiles and garments from the natural resources of the forest. The weaver sources materials from the surrounding woods, using plant fibers, animal hides, and even enchanted mosses to create unique and magical clothing, blankets, and tapestries. The villagers often commission custom garments for special occasions or as protective gear for their journeys into the forest. Adventurers may find valuable equipment and magical clothing here to aid them on their quests.   The Enigmatic Soothsayer : Falkirk boasts the services of a mysterious soothsayer who goes by the name of Madam Elowen. She possesses an uncanny ability to glimpse into the future, interpret dreams, and read the signs and omens of the forest. Madam Elowen's humble hut is adorned with candles, herbs, and arcane symbols. She provides guidance and predictions to both villagers and travelers, often using tarot cards, scrying mirrors, or rune stones to reveal hidden truths. Her cryptic insights and mystical advice are sought by those in need of clarity or direction.   The Hearthside Bakery : The delightful aroma of freshly baked bread and pastries wafts from the Hearthside Bakery, a beloved establishment in Falkirk. Run by a skilled baker and their family, this bakery offers a variety of delectable treats, including crusty loaves of bread, sweet fruit pies, and warm, buttery rolls. The villagers gather here in the mornings to enjoy hearty breakfasts and exchange stories. Adventurers passing through can refuel with delicious baked goods or purchase provisions for their journeys into the forest.   The Cracked Cask  The heart of social life in Falkirk, the Cracked Cask Inn and Tavern, is a welcoming establishment where locals and travelers alike gather to relax, share tales, and enjoy hearty meals and drinks. The inn is known for its rustic charm, featuring wooden beams, a roaring fireplace, and cozy alcoves. It's a place where adventurers can find information about the forest, seek companions for quests, or simply unwind after a long day. The tavern serves a selection of locally brewed ales and meads, as well as hearty fare like venison stew and forest-inspired dishes.   The Caskbearer's Sanctuary: devoted to Cayden Cailean is a place of spiritual significance and community in the village. Cayden Cailean, the deity of bravery, ale, freedom, and adventure, is a beloved and revered figure in Falkirk.

Tourism

Most travelers are either coming from or going to Gilramore and are mostly just passing through. Visitors are usually travelling in caravans and will have their own accommodations in wagons and tents, if the Cracked Cask is too full to accommodate everyone looking for a room most citizens have a spare room they'll be willing to rent out for a night or two and when the town is in need of that extra room it is usually fairly busy so the people will mill about with the crowds and advertise their extra room for rent.   Some visitors have made a pilgrimage to partake in the revelry at the Caskbearer's Sanctuary, particularly around the time of the Summer Solstice.

Architecture

Stone and wood mostly, white walls, some will have lanterns at the front of their door.

Geography

A settlement made in a clearing in the forest, there are a few small creeks but the main sources of water are from deep wells that bring up crisp cool water.

Climate

Fairly temperate, the winters are mild here.

Natural Resources

Wood from the forest, meat from hunting in the surrounding area.

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