Goblin-Orc
Goblin-Orc
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Menacing: You are trained in the Intimidation skill. Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns. Goblin Skulk: Proficiency in Athletics. Goblin's Horde: You gain a +1 bonus to opportunity attack rolls. Orc Blood: You qualify as both a Half-orc or Goblin for the purpose of meeting prerequisites.
Languages. Common, Goblin, Orc
When left to their own devices, they generally speaking adopt the nature of the society around them. While their appearance is often somewhat different than Goblins or Orcs, it's generally not enough to make them outcasts in their society. They blend in to most societies well, in large part due to their Goblin nature, and they tend to be more calm and reserved than their orc counterpart. While not particularly intelligent, they are quite shrewd, and generally speaking make good diplomats and accountants. They have a tendency to obsess over little details, which can enhance or exaggerate the appearance of their Greed to some extent (such as meticulously counting their money). They are most commonly martial and primal classes, such as Barbarians, Wardens, Fighters, Rogues, and Rangers. The Goblin-orc is also particularly well suited to the fighter role, as they gain a bonus to opportunity attack rolls.
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