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Goblin-Orc

Goblin-Orc

Ability Score Increase +2 Strength, +2 Dexterity or Constitution
Size Medium
Speed 30ft

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.   Menacing: You are trained in the Intimidation skill.   Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.   Goblin Skulk: Proficiency in Athletics.   Goblin's Horde: You gain a +1 bonus to opportunity attack rolls.   Orc Blood: You qualify as both a Half-orc or Goblin for the purpose of meeting prerequisites.

Languages. Common, Goblin, Orc

 
Goblin-Orcs are a hardy race, with both the sneaky nature of the Goblins combined with the brute strength of the Orc. While not as large as the Orc, they are much larger than most goblins, which can range from relatively small to large sizes. While similar to Hobgoblins, they differ in there Orcish ancestry and in their general speed. While certainly not small creatures, their inherent flexibility and surprising speed gives them the ability to maneuver around most obstacles without much difficulty. Goblin-Orcs are not known for being particularly intelligent, but they are also known for being much more clever and sneaky than comparative creatures, as they prefer subversion and subterfuge compared to raw brute force. Many Golbin-Orc's are bred for their size and strength, but capabilities similar to that of Goblin's. As a result of their nature and strength, they make great slave-warriors and, most Golbin-Orc's are breed for these purposes. While Goblin-Orc's are not inherently evil, they generally speaking find themselves working alongside these forces, just like ordinary Orcs. It is more a racial stereotype that Orc's are inherently evil, despite their unusually high presence in crime.

When left to their own devices, they generally speaking adopt the nature of the society around them. While their appearance is often somewhat different than Goblins or Orcs, it's generally not enough to make them outcasts in their society. They blend in to most societies well, in large part due to their Goblin nature, and they tend to be more calm and reserved than their orc counterpart. While not particularly intelligent, they are quite shrewd, and generally speaking make good diplomats and accountants. They have a tendency to obsess over little details, which can enhance or exaggerate the appearance of their Greed to some extent (such as meticulously counting their money). They are most commonly martial and primal classes, such as Barbarians, Wardens, Fighters, Rogues, and Rangers. The Goblin-orc is also particularly well suited to the fighter role, as they gain a bonus to opportunity attack rolls.
Genetic Ancestor(s)

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This species has multiple parents, only the first is displayed below.
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