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Koalinth

Genetic Ancestor(s)

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Koalinth

Medium goblinoid, lawful evil
Armor Class 14
Hit Points 16 3d8+3
Speed 29ft

STR
13 +1
DEX
11 0
CON
13 +1
INT
11 0
WIS
10 0
CHA
11 0

Skills Athletics +3, Perception +2
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Goblin
Challenge 1/2


Amphibious: The koalinth can breath air and water.   Martial Advantage: Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.


Actions

Trident: 1d20+3 to hit, 4 1d6+2 piercing damage.


 

Aquatic Hobgoblins

This species has multiple parents, only the first is displayed below.
All parents:

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