Amphibious: The koalinth can breath air and water. Martial Advantage: Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Trident: 1d20+3 to hit, 4 1d6+2 piercing damage.
Aquatic Hobgoblins
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