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Sheikah

The Sheikahs are a humanoid race, bearing great resemblance to Hylians in both appearance and magical capacity. The Sheikahs, however, are known for their distinctive red eyes and pointed ears, which they share the latter with the Hylians. Despite physical similarities, the true relationship between the Sheikah and Hylian races is unknown.   While much about the tribe and their history is shrouded in mystery, one recurring reminder of their connections to various times, places and objects is their symbol, an eye with three pointed lashes atop, two curling on each side, and a tear drop. This symbol can be found on various objects around the land.   The Sheikah were originally chosen by the Goddess Hylia to serve as guardians and have been highly devoted to the Royal Family of Hyrule, protecting the descendants of Hylia's mortal incarnation.  

Signature Food and Drinks

Drink

Sheikah Rice Sake

Signature Weapons

Eightfold Blade (shortword)
Edge of Duality (longsword)
Eightfold Longblade (greatsword)
Serpentine Spear (spear)
Phrenic Bow
Shield of the Mind's Eye (sheild)

Basic Information

Biological Traits

Sheikah have darkvision.

Growth Rate & Stages

Sheikah reach adulthood in their late teens.

Civilization and Culture

Major Language Groups and Dialects

Sheikah (spoken language), Sheikah (written language)

Common Customs, Traditions and Rituals

Sheikah have been serving as bodyguards, protectors, and guardians for members of the Royal Family of Hyrule for millennia.

Historical Figures

A typical Sheikah
Lifespan
Less than two centuries
Average Height
Varies widely from under 4 ft. to well over 6 ft.
Average Weight
Varies widely form under 100 lbs. to well over 300 lbs.
Average Physique
Athletic
Body Tint, Colouring and Marking
All Sheikah have red eyes and white hair.

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Sheikah

Ability Score Increase +2 Dex, +1 Int
Size Medium
Speed 35 ft.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Shadow Arts. You have proficiency in Stealth and Arcana skills.   Protection. You know the resistance cantrip and can cast it without material components (somatic and verbal components are still required). Wisdom is your spellcasting ability for the spell.   Additionally, once a day you can cast the shield spell as a 1st-level spell on a creature other than yourself within 30 feet without using a spell slot with this trait. You regain the ability to do so when you finish a short or long rest. Wisdom is your spellcasting ability for the spell.   Honed Reflexes. You can use your reaction even if you are surprised.   Vanish. You can use an action to create a flash and you teleport up to 60 feet to an unoccupied space that you can see, where you can immediately use Hide as a bonus action. You must finish a short or long rest before using this trait again.   Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat encounter.   Extra Language. You can speak, read, and write one additional language of your choice.

Languages. You can speak, read, and write Sheikah and Common.

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