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Twili

The Twili are a race of shadow beings who inhabit the Twilight Realm. They are descendants of a tribe of sorcerers of unknown ethnicity referred to as the Dark Interlopers, who eons ago were condemned to the Twilight Realm by the Golden Goddesses of Hyrule as punishment for their misgoverned attempt to use magic to claim the Triforce. The tribe lived and evolved in the Twilight Realm for centuries in isolation, mere shadows of what they once were, as over time they grew used to their surroundings and came to accept their fate. While some learned to love the beautiful peace that can be found only in Twilight, it drove other inhabitants mad.   The Twili have pale bluish-gray skin covered by areas of thicker, black "second" skin. The black areas range from large blots to thin, patterned lines. These darker areas sometimes protrude outward from the Twili's body, creating a clothing-like appearance resembling flaps, sleeves, and collars. They also have eyes that are normally red, yellow, and orange. They are usually slender and are slightly taller than Hylians in general. Their most noticeable feature is the glowing markings they have on their skin. The marking form geometric patterns and, like fingerprints, no two are the same. The amount of markings varies. Some Twili might only have a small marking on one hand or on a foot. Others might have their entire torso and half their face covered.   The color of the glowing marking also indicates the purity of a Twili's heart. Blues and greens are generally good-hearted Twili. Yellows and oranges are generally neutral and indifferent Twili. Magentas and reds are generally evil Twili.   Twili are natives of the Twilight Realm. Travel between the Twilight Realm and the Light World is not a common occurrence. Inhabitants of Hyrule have heard of the Twili, but few have ever witnessed one. If you play a Twili in the Light World, talk with your DM to discuss the nature of your presence in the Light World. How did you get there? Were you banished from the Twilight Realm? Did you stumble upon a magical gate? What is your purpose in the Light World? How are you getting back to the Twilight Realm?

Basic Information

Biological Traits

Twili have darkvision.

Growth Rate & Stages

Twili reach maturity in their mid-twenties.

Ecology and Habitats

All known Twilis live in the Twilight Realm.

Civilization and Culture

Major Organizations

Twili Principality

Major Language Groups and Dialects

Twili (spoken language), Twili (written language)

A typical Twili
Lifespan
Up to three centuries.
Average Height
Slightly taller than humans.
Average Physique
Slender
Body Tint, Colouring and Marking
Pale blue or pale green, with areas of black.

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Twili

Ability Score Increase +2 Cha, +1 Int
Size Medium
Speed 30 ft.

Exceptional Darkvision. Accustomed to the Twilight Realm, where there is rarely any light brighter than a soft glow, you have exceptional vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.   Unlike standard darkvision, you can discern colors using your darkvision.   Magic Rebuff. Whenever you make a saving throws against spells and other magical effects, you can roll 1d4 and add that to your total.   Twilight Magic. You know the mage hand cantrip. When you reach 3rd level, you can cast the bane spell as a 2nd-level spell once without material components and without using a spell slot with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the shadow blade spell once without using a spell slot with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.   Light Aversion. You are vulnerable to radiant damage.   Additionally, if you spend one hour or more exposed to direct sunlight in one day, you gain one level of exhaustion. To recover from this exhaustion, you must spend a full day resting in dim light or total darkness. You may prevent this exhaustion by wearing specially crafted clothing that covers your entire body, including your head (such as a hooded robe).   Extra Language. You can speak, read, and write one additional language of your choice.  

Twilight Realm Native Powers

As a being who is indigenous to the Twilight Realm, you gain the following racial traits while in the Twilight Realm.   Twilight Teleport. You can cast misty step a number of times equal to your Intelligence modifier (minimum 1). Additionally, you can also cast dimension door once. You regain the ability to cast these spells when you finish a long rest.   Twilight Lore. Whenever you make an Intelligence (Arcana) check related to Twilight magic, you are considered proficient in the Arcana skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages. You can speak, read, and write Twili and Common. Voices of Twili have a reverberating echo, and their voices sound like they are speaking from inside a cave or large empty chamber.

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