William
The mighty gryphon is a fierce and majestic mount favoured by many famous adventurers. While nobles may prefer the grace of a pegasus, the fearsome gryphon is capable of both defending and providing for itself making it an obvious choice for adventuring in the wild. As with all flying mounts however, an owner must always remember to NEVER fly them over the The Heartstone Mountains as the wyverns present in those peaks will make short work of anything in their territory!
Personality Traits
Homebrew
Black Gryphon CR: 2 (450 XP)
STR
16 +3
DEX
15 +2
CON
16 +3
INT
2 -4
WIS
13 +1
CHA
12 +1
Keen Sight
The gryphon has Advantage on Wisdom (Perception) checks that rely on sight.
Twin Tactics The gryphon has Advantage on its first attack roll against a creature that its twin, the White Gryphon, took an attack action against its previous turn.
Actions
Multiattack
The gryphon makes two attacks: one with its Beak and one with its Claws.
Beak
Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Claws
Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.
Reactions
Help Me Out! When this gryphon takes damage from an attack it can use its reaction to have an allied creature move within range (up to its maximum movement) of the creature that damaged it and make an attack against it. This feature can be used a number of times equal to this gryphon's Challenge Rating per day.
Power Generation
Communication Tools & Systems
Male
60km/day
Comments