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Galba Son of Gama (Gal-Bar)

Written by Loremaster Aemon

Galba

  Galba is the firstborn Son of Gama, Sworn shield of Myrkan, and Uma, a priestess of the tribe. He has two younger brothers Gamin, and Garon who idolise him and want to grow up and become warriors of the tribe. At first sight Galba looks intimidating because of his size, standing even taller than his father at six and a half feet, broad of shoulder, with a wide muscular chest, weighing almost two hundred and forty pounds (235lbs). Galba is quite handsome with tanned skin, long black hair, and brown eyes, and can often be seen with female company, or practising with spear and bow with other warriors.   Galba has grown into a proud, and honourable warrior alongside his best friend Mennon Son of Myrkan, the Chieftain, and they are rarely ever apart from each other day or night, and looks to him like a brother and would give his life protecting him. Where you find Galba, you will find Mennon, and with them both you will more often than not find Ghalia Daughter of Guthrim too. Ghalia makes up this troublesome threesome who caused much mischief in their youth, even though she is female, she was very much one of the boys when it came to brawling, archery, spear throwing, swordplay, shield work, and dagger fighting. Galba looks at Ghalia and sees a good looking young woman, but he can also see the girl who has always been there with him and Mennon, but he thinks of her like she is his sister, and nothing more.    

Gaming Statistics: Ability Scores

 
Ability ScoreModifierSaving ThrowProficiency Bonus
Strength: 19 +4 Strength +2
Intelligence: 12 +1 Intelligence
Wisdom: 13 +1 Wisdom
Dexterity: 14 +2 Dexterity
Constitution: 16 +3 Constitution +2
Charisma: 13 +1 Charisma

Racial Traits

 

Race Ability Score Increases

Human +1 To Two Ability Scores of your Choice: Strength & Constitution  

Language

Amorian (Northern Common)  

Skill

You Gain Proficiency in one Skill of your Choice: Perception  

Speed

30 Feet  

Feat:

  You Gain one Feat of your Choice:   ATHLETE: You have undergone extensive physical training to Gain the following Benefits:
  • Increase Your Strength by 1.
  • When you are Prone, Standing up uses only 5 feet of your Movement. Climbing doesn't cost you extra Movement. You can make a Running Long Jump or a Running High Jump after moving only 5 feet, Rather than 10 feet.
 

Human: Tribe Of The Black Stallion (Myrkanian)

 

Feat:

  MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:
  • You have Advantage on Melee Attack Rolls against any Unmounted Creature that is smaller than your mount.
  • You can force an Attack Targeted at your Mount to target You instead.
  • If your Mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half-Damage, It instead takes No Damage if it succeeds on the Saving Throw, And only Half-Damage if it Fails.
 

Proficiencies, Features & Traits

 

Background

Outlander  

Origin

Tribal Nomad  

Skill Proficiencies

Athletics & Survival  

Tool Proficiency

One Type of Musical Instrument: Drum  

Languages

One of Your Choice: Myrkanian (The Tribe of The Black Stallion)  

Feature:

  WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.  

Lifestyle

Poor 2sp/Day  

Divine Domain/Diety

 

Superstitions

  • If an Elf looks you in the eyes, she's trying to read your thoughts.
  • When the moon is low and at its fullest, the Gods are watching us.
   

Barbarian Proficiencies & Features

 

Armour Proficiencies

Light & Medium Armour & Shields  

Weapon Proficiencies

Simple & Martial Weapons  

Skills

Animal Handling & Intimidation  

Saving Throws

Strength & Constitution  

RAGE:

  On your Turn as a Bonus Action you can enter a RAGE. While Raging you Gain the following Benefits if Not Wearing Heavy Armour. You have Advantage on Strength Checks and Strength Saving Throws. When making a Melee Attack using Strength you Gain a Bonus to Damage Rolls, This Damage Increases as you Gain Levels. You have Resistance to Bludgeoning, Piercing & Slashing Damage when Raging.  

Rages

3

Rage Damage

+2  

Unarmoured Defense

While Not Wearing any Armour, Your AC Equals 10+ Your Dexterity Modifier + Your Constitution Modifier. You can use a Shield and still Gain this benefit.  

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defence to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you Advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have Advantage until your next turn.  

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby are not as they should be, giving you an edge when you dodge away from danger.   You have Advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. To gain this benefit, you cannot be blinded, deafened, or incapacitated.  

Primal Path

 

The Path Of The Totem Warrior

The path of the Totem warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.  

Spirit Seeker

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak with Animals spells, but only as rituals.  

Spells

  • Beast Sense (2nd Lvl Divination, Ritual)
  • Speak with Animals (1st Lvl Divination, Ritual)
   

Totem Spirit

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object-an amulet or similar adornment-that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick skinned, or if your totem is the eagle, your eyes turn bright yellow.   Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.   Elk, Or Horse While your raging and aren’t wearing heavy armour, other creatures have Disadvantage on opportunity attack rolls against you, and you can use the Dash Action as a Bonus Action on your turn.    

All Skills:

  • Animal Handling
  • Athletics
  • Intimidation
  • Perception
  • Survival
 
Skills KnownAbility ModifierProficiency Bonus
Acrobatics (Dex) +2
Animal Handling (Wis) +1 +2
Arcana (Int) +1
Athletics (Str) +4 +2
Deception (Cha) +1
History (Int) +1
Insight (Wis) +1
Intimidation (Cha) +1 +2
Investigation (Int) +1
Medicene (Wis) +1
Nature (Int) +1
Perception (Wis) +1 +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +1
Sleight of Hand (Dex) +2
Stealth (Dex) +2
Survival (Wis) +1 +2

Personality Traits

I watch over my Tribe and my friends, These are what i value the most in my life. I place no value in wealthy or well mannered folk, money and manners won't save you from a pack of hungry wolves.  

Ideals

Glory: I must earn glory in battle, for myself and my Tribe. Honour: It is no shame to die with honour protecting your Tribe or friends. I will not dishonour myself or bring shame to my Tribe, Father or Ancestors.  

Bonds

My Tribe and family are the most important things in my life, even when they are far from me. I will bring terrible wrath down on the evildoer's who kill my people. I live to kill 'Greenskins' (Orcs & Goblins), they are the bane of my Tribe.  

Flaws

I am slow to trust folk of other Races, Tribes or societies. Violence (My Rage) is the answer to almost all challenges.      

Weapons Carried

 
Weapon TypeDamageModifier & Properties
1 Battleaxe (Iron) 1D8 Slashing Strength, Versatile (1D10 Damage)
1 Dagger (Bronze) 1D4 Piercing Str/Dex, Finesse, Light, Thrown (20/60)
1 Spear (Bronze Tip), 1D6 Piercing Str/Dex, Versatile (1D8), Thrown.
1 Short Bow (Yew) 1D6 Piercing Dexterity, Ammunition, (Range 80/320), Two-Handed

Armour Worn

 
Armour TypeArmour Class (AC)Strength Requirement & Stealth Check
1 Suit of Hide Armour (Medium) 12+ Dex Modifier
1 Shield (Wood/Iron) Adjustment +2

Equipment carried

 
Item TypeQuantityTotal CostTotal Weight
A Suit of Hide Armour 1 10gp 12lbs
Shield (Wood/Iron, Black Horse Symbol) 1 8gp 6lbs
Battleaxe (Iron) 1 10gp 4lbs
Spear (Bronze Tip) 1 1gp 3lbs
Dagger (Bronze) 1 5sp 1lb
Shortbow (Yew) 1 25gp 2lbs
Backpack (Leather) 1 2gp 5lbs
Quiver (Leather, 20 Arrows) 1 4gp 4lbs
Waterskin (Full) 1 2sp 5lbs
Waterskin (Empty) 1 2sp N/A
Rations( 5 Days) 1 1gp/2sp/5cp 5lbs
Mess Kit (Wooden) 1 2sp N/A
Tinderbox 1 5sp 1lb
Torches 5 5cp 5lbs
Rope (50ft, Hempen) 1 1gp 10lbs
Whetstone 1 1cp 1lb
Blanket (Wool) 1 5sp 3lbs
Drum 1 6gp 3lbs
A Set of Fishing Tackle 1 1gp 4lbs
Flask (Leather, Sour Wine) 1 2cp 1lb
Sacks (Large), 2 2cp 1lb
A Set of Clothes (Common) 1 5sp 3lbs
Cloak (Bear Fur, Brown) 1 40gp 3lbs
A Pair of Boots (Leather/Bear Fur,) 1 15gp 1lb
Belt Pouch (Cloth) 1 5sp 1lb
A Set of Woodcarver's Tools 1 1gp 5lbs
Gaming Set-Dice Set (Bone) 1 1sp N/A

Horse (Light, War): Named Blackmane

 
Item TypeQuantityTotal CostTotal Weight
A Set of Barding (Leather AC 12) 1
Saddle (Leather) 1
Bit & Bridle (Leather) 1
A Set of Saddle Bags (Leather) 1
Bedroll 1 1gp 7lbs
Blanket (Wool) 1 5sp 3lbs
5 Torches 5 5cp 5lbs
Rations ( 5 Days) 1 1gp/2sp/5cp 5lbs
1 Hunting Trap 1 5gp 25lbs

Magic/Enchanted Items:

 
Item OwnedQuantityRarityCostWeight

The Bloodline of Galba Son of Gama

Social

Contacts & Relations

The Tribe of The Black Stallion: Allies

Family Ties

Gama (Father): Ally.

Relationships

Galba Son of Gama

Friend (Vital)

Towards Mennon Son of Myrkan

0
1

Honest


Mennon Son of Myrkan

Friend (Important)

Towards Galba Son of Gama

0
2

Honest


Ghalia Daughter of Guthrim

Friend (Important)

Towards Galba Son of Gama

-1
2

Honest


Galba Son of Gama

Friend (Important)

Towards Ghalia Daughter of Guthrim

2
3

Honest


Class

Barbarian  

Level

3rd  

Hit Points

45 (36+9)  

Hit Dice

3D12    

Armour Class (AC)

17 (19 with a Shield) 15 Unarmoured (17 with a Shield)    

Proficiency Bonus

+2    

Spell Attack Modifier

   

Spell Save DC

8 +2 PROF BONUS +1 WIS MOD= 11    

Passive Wisdom (Perception)

13      
Barbarian
Generic article | Feb 3, 2024
   
Path of The Totem Warrior
Generic article | May 12, 2021
Alignment
Chaotic Good (CG)
Species
Ethnicity
Date of Birth
The 10th Day of Thawian
Year of Birth
18836 KR 18 Years old
Circumstances of Birth
Firstborn Son of Gama
Spouses
Siblings
Children
Gender
Male
Eyes
Dark Brown
Hair
Black, Long and usually worn in a ponytail
Skin Tone/Pigmentation
Tanned
Height
6ft 6"
Weight
235lbs
Aligned Organization
Other Affiliations
Known Languages
  • Amorian (Northern Common)
  • Myrkanian (Tribal)

Money, Gems & Treasure

  CP:   SP:   EP:   GP:   PP:  

Gems:

           

Treasure:

  • A Necklace (Leather with Ivory & bones, 3gp),
  • 2 Leather Bracers (Inscribed with horses, 6gp the pair)
  • A Small carved wooden Horse (Totem Item), 5cp

Character Experience (EXP)


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