BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mennon Son of Myrkan

Written by Loremaster Aemon

Mennon

Mennon

     

Gaming Statistics: Ability Scores

 
Ability Score Modifier Saving Throw Proficiency Bonus
Strength: 16 +3 Strength +2
Intelligence: 12 +1 Intelligence
Wisdom:16 +3 Wisdom
Dexterity: 18 +4 Dexterity +2
Constitution: 17 +3 Constitution
Charisma: 13 +1 Charisma

Racial Traits

 

Race Ability Score Increases

Human +1 To Two Ability Scores of your choice: Dexterity & Constitution  

Language

Amorian (Northern Common)  

Skill

You Gain Proficiency in One Skill of your choice: Stealth  

Speed

30 Feet  

Feat:

You Gain One Feat of your choice:   SHARPSHOOTER: You have Mastered Ranged Weapons and can make shots that others find impossible. You Gain the following benefits:
  • Attacking at Long Range doesn't impose Disadvantage on your Ranged Weapon Attack Rolls.
  • Your Ranged Weapon Attacks Ignore Half Cover and Three Quarter Cover.
  • Before you make an Attack with a Ranged Weapon that you are Proficient with, You can choose to take a -5 PENALTY to the Attack Roll. If your Attack Hits, You Add +10 to the Attack's Damage.
 

Human: Tribe of The Black Stallion (Myrkanian)

Feat:

  MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:  
  • You have Advantage on Melee Attack Rolls against any Unmounted creature that is smaller than your mount.
  • You can force an Attack Targeted at your mount to Target You instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take Only Half-Damage, It instead takes No Damage if it succeeds on the Saving Throw, And Only Half-Damage if it Fails.
   

Proficiencies, Features & Traits

 

Background

Outlander  

Origin

Tribal Nomad  

Skill Proficiencies

Athletics & Survival    

Tool Proficiency

One Type of Musical Instrument: Lute  

Languages

One of Your Choice: Myrkanian (The Tribe of The Black Stallion)    

Feature:

  WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.  

Lifestyle

Poor 2sp/Day    

Divine Domain/Diety

 

Ranger Proficiencies & Features

 

Armour Proficiencies

Light & Medium Armour & Shields  

Weapon Proficiencies

Simple & Martial Weapons  

Skills

Animal Handling, Investigation & Perception    

Saving Throws

Strength & Dexterity  

Favoured Enemy

Orc & Goblin   Advantage on Wisdom (Survival) Checks to Track Favoured Enemy. Advantage on Intelligence Checks to recall Information on Favoured Enemy  

Extra Language

Orcish  

NATURAL EXPLORER

  FAVOURITE TERRAIN: Grasslands. When you make an Intelligence or Wisdom Check Related to your Favoured Terrain, Your Proficiency Bonus is Doubled if you are using a Skill that you're Proficient in.  

All Skills:

  • Animal Handling
  • Athletics
  • Investigation
  • Perception
  • Survival
Skills Known Ability Modifier Proficiency Bonus
Acrobatics (Dex) +4
Animal Handling (Wis) +3 +2
Arcana (Int) +1
Athletics (Str) +3 +2
Deception (Cha) +1
History (Int) +1
Insight (Wis) +3
Intimidation (Cha) +1
Investigation (Int) +1 +2
Medicene (Wis) +3
Nature (Int) +1
Perception (Wis) +3 +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +1
Sleight of Hand (Dex) +4
Stealth (Dex) +4 +2
Survival (Wis) +3 +2

Personality Traits

I watch over my Tribe and my friends, These are what i value the most. I am also driven by a wanderlust to travel the wilds.  

Ideals

Honour: It is no shame to die with honour protecting your Tribe or friends. I will not dishonour myself or bring shame to my Tribe, Ancestors or Father.  

Bonds

My Tribe and family are the most important things in my life, even when they are far from me. I will bring terrible wrath down on the evildoer's who kill my people. I live to kill 'Greenskins' (Orcs & Goblins), they are the bane of my Tribe.  

Flaws

I am slow to trust folk of other Races, Tribes or societies, and i can on occasion drink too much ale or mead making me speak my mind.  

Weapons Carried:

Weapon Type Damage Modifier & Properties
Longsword (Iron) 1D8 Slashing Versatile (1D10)
Dagger (Bronze) 1D4 Piercing Str/Dex, Finesse, Light, Thrown (20/60)
Long Bow (Yew) 1D8 Piercing Dexterity, Ammunition, Two-Handed

Armour Worn:

Armour Type Armour Class (AC) Strength Requirement & Stealth Check
Suit of Hide Armour (Medium) AC 12+ Dex Modifier
Shield (Wood/Iron) AC Adjustment +2

Equipment Carried:

Item Type Quantity Total Cost Total Weight
Suit of Hide Armour 1 10gp 12lbs
Shield (Wood/Iron, Black Horse Symbol) 1 8gp 6lbs
Longsword (Iron) 1 15gp 3lbs
Longbow (Yew) 1 30gp 2lbs
Dagger (Bronze) 1 5sp 1lb
Backpack (Leather) 1 2gp 5lbs
Quiver (Leather, 20 Arrows) 1 4gp 4lbs
Waterskin (Full), 1 2sp 5lbs
Waterskin (Empty) 1 2sp N/A
Rations( 5 Days), 1 1gp,2sp,5cp 5lbs
Grappling Hook (Iron) 1 2gp 4lbs
Lute 1 35gp 2lbs
Healer’s Kit ( Uses) 1 5gp 3lbs
Flask (Leather, Ale) 1 2cp 1lb
Mess Kit (Wooden) 1 2sp N/A
Tinderbox 1 5sp 1lb
Torches 5 5cp 5lbs
Rope (50ft, Hempen) 1 1gp 10lbs
Whetstone 1 1cp 1lb
Blanket (Wool) 1 5sp 3lbs
Set of Fishing Tackle 1 1gp 4lbs
Sacks (Large) 2 2cp 1lb
Set of Clothes (Common) 1 5sp 3lbs
Cloak (Wolf Fur, Grey) 1 30gp 3lbs
Pair of Boots (Leather/Wolf Fur, Grey) 1 10gp 1lb
Belt Pouch (Cloth) 1 5sp 1lb
Belt Pouch (Cloth: Ivory, Bone & Wood) 1 4gp 3lbs
Map Case (Leather) 1 1gp 1lb
Deer Skin (Rough map of The Wintermist Plains) 1 N/A N/A
Hunting Horn (Elk,Bronze Trimmed) 1 3gp 1lb
Ball of String (For Snares) 1 N/A
Hammer 1 1gp 3lbs
Pitons (Iron Spike) 8 40cp 2lbs
Set of Woodcarver's Tools 1 1gp 5lbs
Gaming Set-Dice Set (Bone) 1 1sp N/A

Horse (Light, War): Named Brego

Item Type Quantity Total Cost Total Weight
Set of Barding (Leather AC 12) 1
Saddle (Leather) 1
Bit & Bridle (Leather) 1
Set of Saddle Bags (Leather) 1
Bedroll 1 1gp 7lbs
Blanket (Wool) 1 5sp 3lbs
Torches 5 5cp 5lbs
Rations (5 Days) 1 1gp,2sp,5cp 5lbs
Hunting Trap 1 5gp 25lbs

Magic/Enchanted Items:

Item Owned Quantity Rarity Cost Weight

The Bloodline of Mennon Son of Myrkan

Social

Contacts & Relations

The Tribe of The Black Stallion: Allies

Family Ties

Chieftain Myrkan (Father): Ally

Relationships

Galba Son of Gama

Friend (Vital)

Towards Mennon Son of Myrkan

0
1

Honest


Mennon Son of Myrkan

Friend (Important)

Towards Galba Son of Gama

0
2

Honest


Ghalia Daughter of Guthrim

Friend (Vital)

Towards Mennon Son of Myrkan

5
4

Frank


Mennon Son of Myrkan

Friend (Important)

Towards Ghalia Daughter of Guthrim

3
4

Honest


Gutha Son of Guthren

Rival (Enemy) (Trivial)

Towards Mennon Son of Myrkan

-5
-5

Dishonest


Mennon Son of Myrkan

Rival (Enemy) (Trivial)

Towards Gutha Son of Guthren

-4
-5

Frank


Class

Ranger  

Level

2nd  

Hit Points

26

Hit Dice

2D10  

Armour Class (AC)

16 (Hide Armour) or 18 (With Shield)  

Proficiency Bonus

+2  

Spell Attack Modifier

   

Spell Save DC

8+2 PROF BONUS+3 WIS MOD=13  

Passive Wisdom (Perception)

Alignment
Chaotic Good (CG)
Species
Ethnicity
Date of Birth
The 18th Day of Storm
Year of Birth
18836 KR 18 Years old
Circumstances of Birth
Firstborn Son of Chieftain Myrkan
Spouses
Siblings
Children
Gender
Male
Eyes
Dark Brown
Hair
Light Brown (Dirty Blonde), Long to shoulder, often tied in a ponytail
Skin Tone/Pigmentation
Tanned
Height
6ft 1"
Weight
175lbs
Aligned Organization
Other Affiliations
Known Languages
  • Amorian (Northern Common)
  • Myrkanian (Tribal)
  • Orcish

Money, Gems & Treasure

  CP:   SP:   EP:   GP:   PP:  

Gems:

       

Treasure:

  • 2 Leather Bracers (Inscribed with a Rearing Horse, 6gp, Pair)
  • Necklace (Leather, Ivory, Semi-Precious Stones & Bones, 15gp)

Character Experience Points (EXP)


Mennon Son of Myrkan

Medium Human (Myrkanian Male,, Ranger 2nd Level, Chaotic Good

Armor Class 16 (Hide Armour), or 18 (with Shield)
Hit Points 26 (2D10+6)
Speed: 30 ft

STR

16
( +3 )

DEX

18
( +4 )

CON

17
( +3 )

INT

12
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Saving Throws Strength +5 and Dexterity +6
Skills
  • Acrobatics (Dex) +4
  • Animal Handling (Wis) +5
  • Arcana (Int) +1
  • Athletics (Str) +5
  • Deception (Cha) +1
  • History (Int) +1
  • Insight (Wis) +3
  • Intimidation (Cha) +1
  • Investigation (Int) +3
  • Medicene (Wis) +3
  • Nature (Int) +1
  • Perception (Wis) +5
  • Performance (Cha) +1
  • Persuasion (Cha) +1
  • Religion (Int) +1
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +5
   

Tool Proficiency

One Type of Musical Instrument: Lute  

Ranger Proficiencies & Features

 

Feature:

WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.  

Favoured Enemy

Orc & Goblin  

Natural Explorer

FAVOURITE TERRAIN: Grasslands. When you make an Intelligence or Wisdom Check Related to your Favoured Terrain, Your Proficiency Bonus is Doubled if you are using a Skill that you're Proficient in.
Languages Amorian (Northern Common), Myrkanian (Tribal), and Orcish.
Proficiency Bonus +2

Ideals

Honour: It is no shame to die with honour protecting your Tribe or friends. I will not dishonour myself or bring shame to my Tribe, Ancestors or Father.

Bonds

My Tribe and family are the most important things in my life, even when they are far from me. I will bring terrible wrath down on the evildoer's who kill my people. I live to kill 'Greenskins' (Orcs & Goblins), they are the bane of my Tribe.

Flaws

I am slow to trust folk of other Races, Tribes or societies, and i can on occasion drink too much ale or mead making me speak my mind.


Feat:

SHARPSHOOTER: You have Mastered Ranged Weapons and can make shots that others find impossible. You Gain the following benefits:
  • Attacking at Long Range doesn't impose Disadvantage on your Ranged Weapon Attack Rolls.
  • Your Ranged Weapon Attacks Ignore Half Cover and Three Quarter Cover.
  • Before you make an Attack with a Ranged Weapon that you are Proficient with, You can choose to take a -5 PENALTY to the Attack Roll. If your Attack Hits, You Add +10 to the Attack's Damage.
 

Feat:

MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:
  • You have Advantage on Melee Attack Rolls against any Unmounted creature that is smaller than your mount.
  • You can force an Attack Targeted at your mount to Target You instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half-Damage, It instead takes No Damage if it succeeds on the Saving Throw, And only Half-Damage if it Fails.
 

Actions

One Attack per Round  

Longsword

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 1D8+3 Slashing Damage or Versatile 1D10+3 Slashing Damage.  

Dagger

Melee or Ranged Weapon Attack: +5 (Str) or +6 (Dex) To Hit, Reach 5ft or Ranged 20/60ft, One Target. Hit 1D4+3 Piercing Damage. Before you make an Attack with a Ranged Weapon that you are Proficient with, You can choose to take a -5 PENALTY to the Attack Roll. If your Attack Hits, You Add +10 to the Attack's Damage.  

Long Bow

Ranged Weapon Attack: +6 To Hit, Range 150/600ft, One Target. Hit: 1D8+3 Piercing Damage. Before you make an Attack with a Ranged Weapon that you are Proficient with, You can choose to take a -5 PENALTY to the Attack Roll. If your Attack Hits, You Add +10 to the Attack's Damage.

Comments

Please Login in order to comment!