Ghalia Daughter of Guthrim
Ghalia
Ghalia is the Daughter of Guthrim (The High Priest of the Tribe and childhood friend of Myrkan, the Tribe Chieftain). As a child she would play with the other girls of the tribe, but she would also spend a lot of her time with her two most trusted friends, Mennon Son of Myrkan, who is the Chieftain's Son, and Galba Son of Gama, who is the Son of one of the Chieftains Sworn Shields (Bodyguard). The three were always seen together, early life, playing and studying, later as they became teenagers, fighting, hunting, feasting and dancing together. The two boys were like brothers to her at first, but overtime she began to fall in love with one of them, she has never told either of them her true feelings, and she isn't sure if she ever will, her greatest fear is to be rejected by the one she loves and lose the friendship of both of them.Gaming Statistics: Ability Scores
Ability Score | Modifier | Saving Throw | Proficiency Bonus |
---|---|---|---|
Strength: 15 | +2 | Strength | |
Intelligence: 12 | +1 | Intelligence | |
Wisdom: 17 | +3 | Wisdom | |
Dexterity: 15 | +2 | Dexterity | |
Constitution: 15 | +2 | Constitution | +2 |
Charisma: 14 | +2 | Charisma | +2 |
Racial Traits
Race Ability Score Increases
Human +1 To Two Ability Scores of your Choice: Strength & CharismaLanguage
Amorian (Northern Common)Skill
You Gain Proficiency in one Skill of your Choice: InsightSpeed
30 FeetFeat:
You Gain one Feat of your Choice: WAR CASTER: You have practised Casting Spells in the midst of Combat, Learning Techniques that grant you the following Benefits:- You have Advantage on Constitution Saving Throws that you make to maintain your Concentration on a Spell when you take Damage.
- You can perform the Somatic Components of Spells even when you have Weapons or a Shield in one or both hands.
- When a Hostile Creature's Movement provoke an Opportunity Attack from you, You can use your Reaction to Cast a Spell at the creature, Rather than making an Opportunity Attack. The Spell must have a Casting Time of 1 Action and must Target Only that creature.
Human: Tribe Of The Black Stallion (Myrkanian)
Feat: MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:- You have Advantage on Melee Attack Rolls against any Unmounted Creature that is smaller than your mount.
- You can force an Attack Targeted at your Mount to target You instead.
- If your Mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half Damage, It instead takes No Damage if it succeeds on the Saving Throw, And only Half Damage if it Fails.
Proficiencies, Features & Traits
Background
OutlanderOrigin
Tribal NomadSkill Proficiencies
Athletics & SurvivalTool Proficiency
One Type of Musical Instrument: LyreLanguages
One of Your Choice: Myrkanian (The Tribe of The Black Stallion)Feature:
WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.Lifestyle
Poor 2sp/DayDivine Domain/Deity
WarFighter Proficiencies & Features
Armour Proficiencies
All Armour & ShieldsWeapon Proficiencies
Simple & Martial WeaponsSkills
Animal Handling & HistorySaving Throws
Strength & Constitution (Constitution)Fighting Style
Defense
While you are wearing Armour, You Gain a +1 Bonus to AC.Second Wind
You have a limited well of Stamina that you can draw on to protect yourself from harm. On your Turn, You can use a Bonus Action to Regain Hit Points Equal to 1D10+ Your Fighter Level. Once used this Feature can't be used again until after a Short or Long Rest.Cleric Proficiencies, Traits & Features
Armour Proficiencies
All Armour & ShieldsWeapons
Simple & Martial WeaponsTools
NoneSaving Throws
Wisdom & Charisma (Charisma)Skills
Medicene & ReligionSpellcasting Ability
WisdomDivine Domain
WarCantrips, Divine Spells & Ritual Casting
Spell Casting Focus
Holy SymbolWar Priest
When in battle you can make one Weapon Attack as a Bonus Action. You can use this Feature a number of times equal to your Wisdom Modifier. You Regain All uses after finishing a Long Rest.Channel Divinity: Guided Strike
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.Harness Divine Power
You can expend a use of your Channel Divinity to fuel your spells. As a Bonus Action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your Proficiency Bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level twice; and 18th level, thrice. You regain all expended uses when you finish a Long Rest.Channel Divinity: Turn Undead
As an Action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom Saving Throw. If the creature fails its Saving Throw, it is turned for 1 minute or until it takes any damage. A Turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its Action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge Action.All Skills:
- Animal Handling
- Athletics
- History
- Insight
- Medicene
- Religion
- Survival
Skills Known | Ability Modifier | Proficiency Bonus |
---|---|---|
Acrobatics (Dex) | +2 | |
Animal Handling (Wis) | +3 | +2 |
Arcana (Int) | +1 | |
Athletics (Str) | +2 | +2 |
Deception (Cha) | +2 | |
History (Int) | +1 | +2 |
Insight (Wis) | +3 | +2 |
Intimidation (Cha) | +2 | |
Investigation (Int) | +1 | |
Medicene (Wis) | +3 | +2 |
Nature (Int) | +1 | |
Perception (Wis) | +3 | |
Performance (Cha) | +2 | |
Persuasion (Cha) | +2 | |
Religion (Int) | +1 | +2 |
Sleight of Hand (Dex) | +2 | |
Stealth (Dex) | +2 | |
Survival (Wis) | +3 | +2 |
Personality Traits
I have a lesson for every situation, drawn from observing nature.Ideals
Greater Good: It is each person's responsibility to make the most happiness for the whole Tribe. Honour: If i Dishonour myself, I Dishonour my Tribe, Ancestors and most of all my Father.Bonds
My Tribe and family are the most important things in my life, even when they are far from me. I suffer awful visions of a coming Doom and will do anything to prevent it.Flaws:
I am slow to trust folk of other Races, Tribes or Societies.Weapons Carried:
Weapon Type | Damage | Modifier & Properties |
---|---|---|
Mace (Iron) | 1D6 Bludgeoning | |
Dagger (Bronze) | 1D4 Piercing | STR/DEX, Finesse, Light, Thrown (20/60) |
Short Bow (Yew) | 1D6 Piercing | Dexterity, Ammunition, (Range 80/320), Two-Handed |
Armour Worn:
Armour Type | Armour Class (AC) | Strength Requirement & Stealth Check |
---|---|---|
Suit of Hide Armour (Medium) | AC 12+ DEX Modifier | |
Shield (Wood/Iron) | AC Adjustment +2 | |
Equipment Carried
Item Type | Quantity | Total Cost | Total Weight |
---|---|---|---|
A Suit of Hide Armour | 1 | 10gp | 12lbs |
Shield (Wood/Iron, Black Horse Symbol), | 1 | 8gp | 6lbs |
Mace (Iron) | 1 | 5gp | 4lbs |
Short Bow (Yew) | 1 | 25gp | 2lbs |
Dagger (Bronze) | 1 | 5sp | 1lb |
Backpack (Leather) | 1 | 2gp | 5lbs |
Quiver (Leather, 20 Arrows) | 1 | 4gp | 4lbs |
Waterskin (Full) | 1 | 2sp | 5lbs |
Waterskin (Empty) | 1 | 2sp | N/A |
Rations(5 Days) | 1 | 1gp/2sp/5cp | 5lbs |
Mess Kit (Wooden) | 1 | 2sp | N/A |
Tinderbox | 1 | 5sp | 1lb |
Rope (50ft, Hempen) | 1 | 1gp | 10lbs |
Lyre | 1 | 30gp | 2lbs |
Whetstone | 1 | 1cp | 1lb |
Blanket (Wool) | 1 | 5sp | 3lbs |
Sacks (Large) | 2 | 2cp | 1lb |
Candles | 3 | 3cp | N/A |
Healer’s Kit ( Uses) | 1 | 5gp | 3lbs |
Holy Symbol: Amulet | 1 | 5gp | 1lb |
Set of Prayer Beads | 1 | 5sp | N/A |
Set of Prayer Robes (Grey) | 1 | 5sp | 3lbs |
Flask of Holy Water | 1 | 25gp | 1lb |
Potion of Healing Flasks | 2 | 100gp | 1lb |
Bar of Soap | 1 | 2cp | N/A |
Herbalism Kit | 1 | 5gp | 3lbs |
Set of Clothes (Common) | 1 | 5sp | 3lbs |
Cloak (Wolf Fur, Grey) | 1 | 30gp | 3lbs |
Pair of Boots (Leather/Wolf Fur, Grey) | 1 | 10gp | 1lb |
Horse (Light, War): Named Arjo
Item Type | Quantity | Total Cost | Total Weight |
---|---|---|---|
Set of Barding (Leather AC 12) | 1 | ||
Saddle (Leather) | 1 | ||
Bit & Bridle (Leather) | 1 | ||
Set of Saddle Bags (Leather) | 1 | ||
Bedroll | 1 | 1gp | 7lbs |
Blanket (Wool) | 1 | 5sp | 3lbs |
Torches | 5 | 5cp | 5lbs |
Rations (5 Days) | 1 | 1gp/2sp/5cp | 5lbs |
Magic/Enchanted Items:
Item Owned | Quantity | Rarity | Cost | Weight |
---|---|---|---|---|
Healing Potion Flasks | 2 | Common | 100gp | 1lb |
Spell Casting Class:
ClericCantrips (0 Level)
Guidance (Divination), Resistance (Abjuration), Sacred Flame (Evocation).War Domain Spells (No Slots Used)
- 1st level Divine Favour & Shield of Faith.
Spell Slots
Spells Known (1st-9th Level)
Bless (1st Level, Enchantment), Cure Wounds (1st Level, Evocation), Detect Magic (1st Level, Divination, Ritual), Guiding Bolt (1st Level, Evocation), Protection from Evil & Good (1st Level, Abjuration).The Bloodline of Ghalia Daughter of Guthrim
Physical Description
Facial Features
Ghalia has deep green eyes, a narrow nose, high cheek bones, neat black eye brows and a tanned complexion from the weather and the outdoor lifestyle of the Tribe. Her mouth is small with full lips, in all, Ghalia is a very pretty young woman.
Identifying Characteristics
Ghalia wears her black hair in four distinctive braids, two to either side of her head.
Social
Contacts & Relations
The Tribe of The Black Stallion: Allies
Family Ties
Guthrim Warrior Priest (Father): Ally
Relationships
Class
Fighter/ClericLevel
1st/2ndHit Points
32 (26+6)Hit Dice
1D10/2D8Armour Class (AC)
15 (17) +2 With ShieldProficiency Bonus
+2Spell Attack Modifier
Spell Attack Modifier: +2 (PB)+3 (WIS MOD) =5Spell Save DC
Spell Save DC=8+2 (PB)+3 (WIS MOD) =13Passive Wisdom (Perception) 13
Alignment
Chaotic Good (CG)
Species
Ethnicity
Date of Birth
The 4th Day of Leafall
Year of Birth
18836 KR
18 Years old
Circumstances of Birth
Firstborn Daughter of Guthrim
Birthplace
The Wintermist Plains
Spouses
Siblings
Children
Gender
Female
Eyes
Deep Green
Hair
Black, Long, worn in four braids
Skin Tone/Pigmentation
Tanned
Height
5ft 11"
Weight
151lbs
Aligned Organization
Other Affiliations
Related Plots
- Amorian (Northern Common
- Myrkanian (Tribal)
Money, Gems & Treasure
CP: SP: EP: GP: PP:Gems:
Treasure:
- 2 Bracers (Leather, Inscribed with Horses, 6gp pair),
- 1 Necklace (Leather with Ivory & bones attached, 6gp),
- 1 Circlet (Bronze, Inscribed with Runes, 10gp),
- 1 Holy Symbol (Amulet, Leather thong with an Ivory Horse Symbol, 5gp),
- 1 Comb (Ivory, 5gp)
Comments