MYCONID ADULT CR: 1/2 (100XP)
Medium plant, lawful neutral
Armor Class: 12 (Natural Armour)
Hit Points: 22 (4D8+4)
Speed:
20 ft
Senses: Darkvision 120ft & Passive Perception 11
Challenge Rating: 1/2 (100XP)
DISTRESS SPORES:
WHEN THE MYCONID TAKES DAMAGE, ALL OTHER MYCONIDS WITHIN 240 FEET OF IT CAN SENSE ITS PAIN.
SUN SICKNESS:
WHILE IN SUNLIGHT, THE MYCONID HAS DISADVANTAGE ON ABILITY CHECKS, ATTACK ROLLS, AND SAVING THROWS. THE MYCONID DIES IF IT SPENDS MORE THAN 1 HOUR IN DIRECT SUNLIGHT.
Actions
FIST:
MELEE WEAPON ATTACK:
+2 TO HIT, REACH 5FT, ONE TARGET. HIT:
5 (2D4) BLUDGEONING DAMAGE PLUS
5 (2D4) POISON DAMAGE.
PACIFYING SPORES (3/DAY):
THE MYCONID EJECTS SPORES AT ONE CREATURE IT CAN SEE WITHIN 5 FEET OF IT. THE TARGET MUST SUCCEED ON A
DC 11 CONSTITUTION SAVING THROW OR BE STUNNED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
RAPPORT SPORES:
A 20-FOOT RADIUS OF SPORES EXTENDS FROM THE MYCONID. THESE SPORES CAN GO AROUND CORNERS AND AFFECT ONLY CREATURES WITH AN INTELLIGENCE OF 2 OR HIGHER THAT AREN’T UNDEAD, CONSTRUCTS, OR ELEMENTALS. AFFECTED CREATURES CAN COMMUNICATE TELEPATHICALLY WITH ONE ANOTHER WHILE THEY ARE WITHIN 30 FEET OF EACH OTHER. THE EFFECT LASTS FOR 1 HOUR.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)