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Myconid Sprout

A Sprout is the beginning of the Myconid's existence, later becoming an adult, and maybe even a Sovereign.   For more information see MYCONIDS.

Basic Information

Anatomy

Plant (Fungi)/Myconid:

Genetics and Reproduction

Spores

Additional Information

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 10
Genetic Ancestor(s)
Genetic Descendants
Origin/Ancestry
Plant/Fungi (Myconid)

MYCONID SPROUT CR: 0 (10XP)

Small plant, lawful neutral
Armor Class: 10
Hit Points: 7 (2D6)
Speed: 10 ft

STR

8 -1

DEX

10 +0

CON

10 +0

INT

8 -1

WIS

11 +0

CHA

5 -3

Senses: Darkvision 120ft & Passive Perception 10
Challenge Rating: 0 (10XP)

DISTRESS SPORES:

  WHEN THE MYCONID TAKES DAMAGE, ALL OTHER MYCONIDS WITHIN 240 FEET OF IT CAN SENSE ITS PAIN.    

SUN SICKNESS:

  WHILE IN SUNLIGHT, THE MYCONID HAS DISADVANTAGE ON ABILITY CHECKS, ATTACK ROLLS, AND SAVING THROWS. THE MYCONID DIES IF IT SPENDS MORE THAN 1 HOUR IN DIRECT SUNLIGHT.

Actions

FIST:

  MELEE WEAPON ATTACK: +1 TO HIT, REACH 5FT, ONE TARGET. HIT: 1 (1D4-1) BLUDGEONING DAMAGE PLUS 2 (1D4) POISON DAMAGE.    

RAPPORT SPORES (3/DAY):

  A 10-FOOT RADIUS OF SPORES EXTENDS FROM THE MYCONID. THESE SPORES CAN GO AROUND CORNERS AND AFFECT ONLY CREATURES WITH AN INTELLIGENCE OF 2 OR HIGHER THAT AREN’T UNDEAD, CONSTRUCTS, OR ELEMENTALS. AFFECTED CREATURES CAN COMMUNICATE TELEPATHICALLY WITH ONE ANOTHER WHILE THEY ARE WITHIN 30 FEET OF EACH OTHER. THE EFFECT LASTS FOR 1 HOUR.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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