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Snow Golem

The Snow Golem

  A Snow golem is a mass of snow brought to life through magic. Non-magical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom.

Basic Information

Anatomy

Construct, Golem:

Additional Information

Perception and Sensory Capabilities

  • Blindsight 60ft (Blind beyond this radius), and 
  • Passive Perception 8
Genetic Ancestor(s)
Origin/Ancestry
Construct (Golem)

Snow Golem CR: 3 (700XP)

Medium construct, unaligned
Armor Class: 8
Hit Points: 39 (6D8+12)
Speed: 10 ft

STR

15 +2

DEX

6 -2

CON

14 +2

INT

1 -5

WIS

6 -2

CHA

1 -5

Damage Vulnerabilities: Fire.
Damage Immunities: Cold, Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, and Poisoned.
Senses: Blindsight 60ft (Blind beyond this radius), and Passive Perception 8.
Challenge Rating: 3 (700XP)

Cold Absorption

Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of Hit Points equal to the cold damage dealt.    

Immutable Form

The golem is immune to any spell or effect that would alter its form.    

Melt

While in an area of extreme heat, the golem loses 1D6 Hit Points at the start of each of its turns.    

Unusual Nature

The golem doesn't require air, food, drink, or sleep.  

Actions

Multiattack

The golem makes three melee attacks.    

Slam

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Bludgeoning Damage plus 7 (2D6) Cold Damage.    

Snowball

Ranged Weapon Attack: +0 To Hit, Range 60ft, One Target: Hit: 9 (2D6+2) Cold Damage.  

Comments

Author's Notes

The Original Article from Icewind Dale Rime of The Frost Maiden (WoTc)


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