BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Iron Golem

Iron Golem

 

The mightiest of the Golems,the IRON GOLEM is a massive,towering giant wrought of heavy metal.An Iron Golem's shape can be worked into any form,though most are fashioned to look like giant suits of armour.Its fist can destroy creatures with a single blow,and its clanging steps shake the earth beneath its feet.Iron Golems wield enormous blades to extend their reach,and all can belch clouds of deadly poison.

 

An IRON GOLEM'S body is smelted with rare tinctures and admixtures.Though other Golems bear weaknesses inherent in their materials or the power of Elemental Spirit bound within them,Iron Golems were designed to be nearly invulnerable.Their iron bodies imprison the Spirits that drive them,and are susceptible only to weapons imbued with Magic or the strength of Adamantine.

Basic Information

Anatomy

Humanoid but larger than a standard Human.

Dietary Needs and Habits

Constructed Nature

  The Golem doesn't require Air,Food,Drink,or Sleep.

Additional Information

Facial characteristics

Not usually a face,but a helmet or mask.

Perception and Sensory Capabilities

Darkvision 120ft.

Civilization and Culture

Major Language Groups and Dialects

Understands the Languages of its creator but cannot speak.
An Iron Golem by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Construct,Golem
Lifespan
Immortal
Average Height
Between 7ft 6" and 10ft.
Average Weight
Between 2000lbs and 4000lbs.
Body Tint, Colouring and Marking
Iron colour,but ranges from Grey to Reddish-Brown.The Golem can Rust and also be covered in moss,fungus or vines if sitting or standing in one place for a long time (20 years plus).


Cover image: An Iron Golem by dndbeyond

IRON GOLEM

Large construct, unaligned
Armor Class 2O (NATURAL ARMOUR)
Hit Points 210 (20D10+100)
Speed 30ft

STR
24 +7
DEX
9 -1
CON
20 +5
INT
3 -4
WIS
11 0
CHA
1 -5

Damage Immunities FIRE, POISON, PSYCHIC; BLUDGEONING, PIERCING AND SLASHING FROM NONMAGICAL ATTACKS NOT MADE WITH ADAMANTINE WEAPONS.
Condition Immunities CHARMED, EXHAUSTION, FRIGHTENED, PARALYZED, PETRIFIED AND POISONED.
Senses DARKVISION 120FT, PASSIVE PERCEPTION 10.
Languages UNDERSTANDS THE LANGUAGES OF ITS CREATOR BUT CANNOT SPEAK.
Challenge 16 (15,000XP)


FIRE ASORPTION: WHENEVER THE GOLEM IS SUBJECTED TO FIRE DAMAGE, IT TAKES NO DAMAGE AND INSTEAD REGAINS A NUMBER OF HIT POINTS EQUAL TO THE FIRE DAMAGE DEALT.   IMMUTABLE FORM: THE GOLEM IS IMMUNE TO ANY SPELL OR EFFECT THAT WOULD ALTER ITS FORM.   MAGIC RESISTANCE: THE GOLEM HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.   MAGIC WEAPONS: THE GOLEM’S WEAPON ATTACKS ARE MAGICAL.


Actions

MULTIATTACK: THE GOLEM MAKES TWO MELEE ATTACKS.   SLAM: MELEE WEAPON ATTACK: +13 TO HIT, REACH 5FT, ONE TARGET. HIT: 20 (3D8+7) BLUDGEONING DAMAGE.   SWORD: MELEE WEAPON ATTACK: +13 TO HIT, REACH 10FT, ONE TARGET. HIT: 23 (3D10+7) SLASHING DAMAGE.   POISON BREATH (RECHARGE 6): THE GOLEM EXHALES POISONOUS GAS IN A 15-FOOT CONE. EACH CREATURE IN THAT AREA MUST MAKE A DC 19 CONSTITUTION SAVING THROW, TAKING 45 (10D8) POISON DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.


 

Comments

Author's Notes

Article Originally written by The WOTC for the DnD Monster Manual 5e


Please Login in order to comment!