STONE GOLEM
Large construct, unaligned
Armor Class 17 (NATURAL ARMOUR)
Hit Points 178 (17D10+85)
Speed
30ft
Damage Immunities POISON, PSYCHIC; BLUDGEONING, PIERCING AND SLASHING FROM NONMAGICAL ATTACKS NOT MADE WITH ADAMANTINE WEAPONS.
Condition Immunities CHARMED, EXHAUSTION, FRIGHTENED, PARALYZED, PETRIFIED AND POISONED.
Senses DARKVISION 120FT, PASSIVE PERCEPTION 10.
Languages UNDERSTANDS THE LANGUAGES OF ITS CREATOR BUT CANNOT SPEAK.
Challenge 10 (5,900 XP)
IMMUTABLE FORM: THE GOLEM IS IMMUNE TO ANY SPELL OR EFFECT THAT WOULD ALTER ITS FORM.
MAGIC RESISTANCE: THE GOLEM HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.
MAGIC WEAPONS: THE GOLEM’S WEAPON ATTACKS ARE MAGICAL.
Actions
MULTIATTACK: THE GOLEM MAKES TWO SLAM ATTACKS.
SLAM: MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 19 (3D8+6) BLUDGEONING DAMAGE.
SLOW (RECHARGE 5-6): THE GOLEM TARGETS ONE OR MORE CREATURES IT CAN SEE WITHIN 10 FEET OF IT. EACH TARGET MUST MAKE A DC 17 WISDOM SAVING THROW AGAINST THIS MAGIC. ON A FAILED SAVE, A TARGET CAN’T USE REACTIONS, ITS SPEED IS HALVED, AND IT CAN’T MAKE MORE THAN ONE ATTACK ON ITS TURN. IN ADDITION, THE TARGET CAN TAKE EITHER AN ACTION OR A BONUS ACTION ON ITS TURN, NOT BOTH. THESE EFFECTS LAST FOR 1 MINUTE. A TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
Comments
Author's Notes
Article Originally written by The WOTC for the DnD Monster Manual 5e