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Stone Golem

Stone Golem

 

STONE GOLEMS display great variety in shape and form,cut and chiseled from stone to appear as tall,impressive statues.Though most bear humanoid features,Stone Golems can be carved in any form the sculptor can imagine.Ancient Stone Golems found in sealed tombs or flanking the gates of lost cities sometimes take the forms of giant beasts.

 

Like other Golems,Stone Golems are nearly impervious to spells and ordinary weapons.Creatures that fight a Stone Golem can feel the ebb and flow of time slow down around them,almost as though they were made of Stone themselves.

Basic Information

Anatomy

Mostly Humanoid,but some are known to resemble beasts or beast-headed Humanoids.

Dietary Needs and Habits

The Golem doesn't require Air,Food,Drink,or Sleep.

Additional Information

Facial characteristics

Humanoid faces or Beast-like.As good as the sculptor was when made and depending on the age of the construct.   Some Wizard/Sculptors embed precious stones in the eye sockets.

Perception and Sensory Capabilities

Darkvision 120ft.

Civilization and Culture

Major Language Groups and Dialects

Understands the Languages of its creator but cannot speak.
A Stone Golem by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Construct,Golem
Lifespan
Immortal
Average Height
Between 8ft 6" and 12ft.
Average Weight
Between 2500lbs and 6000lbs.
Body Tint, Colouring and Marking
Many variations of stone colouring,from Greenish-Brown to Bluish-Grey.Ancient statues were carved from sandstone so many of this colour can be found in old or ancient tombs or dungeons.


Cover image: A Stone Golem by dndbeyond

STONE GOLEM

Large construct, unaligned
Armor Class 17 (NATURAL ARMOUR)
Hit Points 178 (17D10+85)
Speed 30ft

STR
22 +6
DEX
9 -1
CON
20 +5
INT
3 -4
WIS
11 0
CHA
1 -5

Damage Immunities POISON, PSYCHIC; BLUDGEONING, PIERCING AND SLASHING FROM NONMAGICAL ATTACKS NOT MADE WITH ADAMANTINE WEAPONS.
Condition Immunities CHARMED, EXHAUSTION, FRIGHTENED, PARALYZED, PETRIFIED AND POISONED.
Senses DARKVISION 120FT, PASSIVE PERCEPTION 10.
Languages UNDERSTANDS THE LANGUAGES OF ITS CREATOR BUT CANNOT SPEAK.
Challenge 10 (5,900 XP)


IMMUTABLE FORM: THE GOLEM IS IMMUNE TO ANY SPELL OR EFFECT THAT WOULD ALTER ITS FORM.   MAGIC RESISTANCE: THE GOLEM HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.   MAGIC WEAPONS: THE GOLEM’S WEAPON ATTACKS ARE MAGICAL.


Actions

MULTIATTACK: THE GOLEM MAKES TWO SLAM ATTACKS.   SLAM: MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 19 (3D8+6) BLUDGEONING DAMAGE.   SLOW (RECHARGE 5-6): THE GOLEM TARGETS ONE OR MORE CREATURES IT CAN SEE WITHIN 10 FEET OF IT. EACH TARGET MUST MAKE A DC 17 WISDOM SAVING THROW AGAINST THIS MAGIC. ON A FAILED SAVE, A TARGET CAN’T USE REACTIONS, ITS SPEED IS HALVED, AND IT CAN’T MAKE MORE THAN ONE ATTACK ON ITS TURN. IN ADDITION, THE TARGET CAN TAKE EITHER AN ACTION OR A BONUS ACTION ON ITS TURN, NOT BOTH. THESE EFFECTS LAST FOR 1 MINUTE. A TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.


 

Comments

Author's Notes

Article Originally written by The WOTC for the DnD Monster Manual 5e


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