Aasimar

Some human bloodlines contain a spark of celestial blood. Every few generations, that infusion manifests by a child being born aasimar, rather than human. Aasimar can arise among any population of mortals.

Basic Information

Anatomy

Aasimar resemble their human parents.

Genetics and Reproduction

Aasimar reproduce sexually. Their offspring are human.

Additional Information

Body Tint, Colouring and Marking

Aasimar resemble their human parents, but they often have features that hint at their celestial heritage. These are often subtle or even invisible until the Aasimar gainst the ability to manifest their Celestial Revelation. Examples of these features are metallic, luminous, or dark eyes; starkly colored hair; an unusual hue tinting their shadows; ghostly halos; and any number of other similar manifestations.

Perception and Sensory Capabilities

Aasimar are able to see in dim light and darkness.

Proper Common Name
Aasmiar
Other Common Name(s)
Angel-kin, God-children
Genetic Ancestor(s)
Scientific Name
Animalia chordata mammalia primates hominidae homo divinus

Aasimar Traits

Ability Score Increase
Increase one score by 2 and a different score by 1, or increase three different scores by 1.
Age
Aasimar mature at the same rate as humans, but they live up to 160 years.
Size
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
At 3rd level you can manifest a revelation of your celestial nature. Click here to read the available options.
Languages
You can speak, read, and write the Common language of the region where the campaign begins, as well as one other language of your choice that your DM agrees is appropriate. You never received instruction in this second language; you just know it.

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