Septrian
Culture
Major language groups and dialects
The orkish, and sometime Alkalian for Goblins
Culture and cultural heritage
The tribal culture of Ork, close to nature and tradition around survival and living with less than they have.
Shared customary codes and values
The protection of Nature, living the hard way, even when there is all it needs to be comfortable. Except for goblins who pursue science and enginery.
Average technological level
They refrain themselves from progressing, as they do not wish to taint the nature with industries and polution.
Common Etiquette rules
Pride, honour, straight and no more words than needed.
Common Dress code
The strict minimal of what is needed, plain wool or fibre clothes, leather, nothing fancy. loincloths for goblin, full wool for Ogres.
Art & Architecture
Small villages are made of wood plank and slate roof. Big cities are made of stone. Nothing fancy, no specific decoration, but a lot of plants; the building's architecture is perfectly integrated and adapted to the local vegetation and sometime more vegetation is added.
Common Customs, traditions and rituals
The religion of Nature, the agarthian gift of sapience and lykans. The Shaman is the centre of a town's life and rituals, that dialogue with nature and dead's spirits.
Coming of Age Rites
At the start of adulthood, the women council of the town gather and assign a work for the rest of the life.
Funerary and Memorial customs
The dead are offered to strixis before the bones are reduced in powder and buried under the town's treant.
Common Taboos
The orkish magic-science of alchemy, reserved to the women, and never to be taught to strangers.
Common Myths and Legends
the agarthian gift of sapience, bees that gives sapience to normal animals that would serve Shamans as soulmates.
Major organizations
The confederation of the city-states of Septrial. Roz-kaza the exploding city.
Related Organizations
Related Locations
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