The Main Body (Aodios)
Defences
“Even if ever someone were to overcome the horrifying defenses of the Walls of Aodios, more horror would await beyond.”
The Walls of Aodios
In addition to the dark grey granite bricks and steel rods these impenetrable walls, the mortar that bonds the block, is mixed with an alchemic clay to ensure absolute resistance against siege weaponry. The walls are riddled with walkways, murder holes, buttresses and vast ramparts. They are warded with eldritch icons to protect from the arcane as well as the mundane. These runes are etched on the outer side of the wall against the incursion of holy foes. They make any potential siege a formidable prospect, especially when such walls are not only guarded by roughly fiftenthousand professional city guards but additionally by observers that are never tired; the gregarious and grim gargoyles, clad in ornate steel armor and armed with heavy weapons, that perch on all walls, gatehouses, ramparts and every other edge they could be placed on and will always stand ready to repulse any foolish invaders.
Artillery Mortar encampments ontop
“The blacked Gate stands, a cry to attackers that their lives will soon be forfeit.”
The gates are made from a half meter of blackend steel and require heavy machinery to be opened. Within the city there are posterns on each side, just big enough to facilitate the passage of pedestriants at the scale of a metropolis, but can be opend and closed quickly due to thier comperativiely tiny size, hence the curfew for carts, wagons and other vehicles durring nighttime, however, since there are no posterns on the outerwall the people within the city once the gates close, stay in the city for the durration the gates remain closed.
The outermost wall of Aodios
The three defensive rings within
Walls are double layered and divided by a canal, crossing is only possible via drawbridges.- The first ring is 30m tall and 9m thick
- The second ring is 45m tall and 12m thick
- The third ring is 60m tall and 15m thick
Aside from the overwhelming amount of terrifying gargoyles, an arsenal of gruesome trophies throne from the walls: Severed heads of the foes of the Nefadric Empire are impaled on blackened lances that sit on top of the crenellations of the wall. Other bones and skulls are tied to ropes sometimes as long as 5 meters and hung from the walls. With these grisly trophies, the Nefadrim hope to attract the eyes of thier dark gods and invoke their favor should Aodios be besieged.
Various public buildings contain hidden stockpiles of weapons. Citizens know where to go to arm them against attack, but invaders will have a devil of a time locating these caches.
Banners with fell runes that burn the eyes when looked upon adorn the banners, showing an order's true devotion.
Bloodwrack Hot oil to pour on attackers, pots are metal with bizzar/evil/mad faces. The cauldron is tended to by the hags, who create a corrosive brew with the foul garnish of blood and half dissolved guts, limbs and eyes.
Rocks to drop on attackers. Combine with furnace for oil pots and ammunition storage to ‘Defense stations?’ -> have an assistant to manage the station and supply ammunitionInfrastructure
The ground level of Aodios resembles an oversized military compound in terms of general layout that is divided into three rings. The main roads of the city form a center aligned circular grid. Impossibly wide avenues stab straight from the citadel to the many city gates, like beams from a sun, while perpendicular roads ring it in concentric circles. Smaller streets and alleys connect the larger ways like strands of a cobweb. This layout forms the optimal combination of offensive and defensive capabilities. Wide main streets enable the city government to move large numbers of troops and cavalry swiftly or allow even the largest wagon to pass unhindered, but they also permit invading forces to do the same. Narrow crossing streets and alleys serve as ambush points, from which defenders can launch swift guerrilla attacks and then retreat to bolt-holes the enemy cannot reach or find. The city government spares no expense in road maintenance. The paved streets are built to accommodate feet, hooves, and wheels. Intersections have clearly marked street names, and streets are lit at night by continual flame lanterns. Soldiers stand at all major intersections, and the city’s various districts are walled off from each other.
Main Avenues
The huge roads that form a straight line from the entrances of Aodios towards the central citadel are meticulously maintained, excellent metaled roads. These provide a good, strong and long-lasting footing for the tens of thousands that trot over it daily. Nefadric flags are hoisted from gilded horizontal poles at regular intervals over the pedestrian walkways, jutting forth from the elaborately adorned walls of the city towers which flank the avenues. From decorated alcoves in the tower walls, rich nefadric iconography, such as statues and holy symbols, look down onto the street. In every ring of the three rings of the main body of Aodios the avenues passes through two imperial arches, boasting copious amounts of luxurious decorations of masterly quality, dedicated to the emperor of the nefadric empire. On their way, the main avenues also lead over the sinnarian channel bridges, which are a wondrous sight and a stunning feat of engineering, with ornaments and statues commemorating the heroes and history of Aodios. During the night the streets are illuminated by advanced lamps on filigreed lampposts.
Three rows of green spaces divided the wide avenues into distinct parts. The outer walkways for pedestrians are separated by narrow elevated green spaces from the inner streets for vehicles which is split up by a central hedge into two distinct traffic lanes.
Architecture
The buildings in this military city consist of solid dark grey granite bricks held together by mortar and are reinforced by integrated steel rods, The roofs of major buildings (and even most homes) are built flat to serve as archery platforms or even, in the case of larger structures, bases for heavy projectile weapons. Most such roofs are crenellated to some degree, providing some cover to citizens or soldiers firing at invaders. The height of buildings is similar to a flight of stairs, meaning that the highest building is the citadel which is located in the middle of the metropolis and the smallest is the building closest to the outer defense ring, so that in case of an advancing attacker inside the city, the enemy archers can be easily shot down from the next row of higher buildings. Buildings have narrow windows—the better for shooting through without making oneself vulnerable—and heavy doors built to withstand battering.
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