Ward
A Ward is a highly trained agent of the Paradigm Technocracy . They are trained to fight, lie and infiltrate for the good of Paradigm. They are the willing conduits for Eidolon but also act as a system to control the Eidolon. The Eidolon grant them the power of Decorum, letting them amplify emotions.
Career
Qualifications
Potential Wards will first become noticed when they perform the test. Candidates will score highly in all areas of the test. They are also expected to be active in the covert youth activities of Paradigm. They should be metropolitan but show strong patriotic tendencies. All candidates are tested usually with false foreign agents to see how they perform. Once these measures are completed they are taken to the Archeology guild to become a Ward.
Operations
Dangers & Hazards
When a Ward overuses their power an Overt is created. These Overts try to force an idea on the world, bending the emotions of people, places or groups to cause this to happen. The Ward is weakened until that idea is stopped.
They keep the number of active wards to 100 people at any one time but the overall support team is a much larger than this.
Related Locations
Used By
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