JADENHEARTH
Jadehearth is located along the Tinese River, and gets its name from the bright green trees that populate the area.
Due to their reverence of the goddess Nomai, the populace lives in relative harmony with the surrounding environment, choosing to encroach upon the surrounding forests only when absolutely necessary for expansion. In return, Nomai grants the capital a lush supply of farmland and wild game for hunting (at least as the citizens see it). Proximity to the trading city of Maport grants the king a special relation with the Maiden, and a unique opportunity for first access to special trade goods and lucrative deals. Supplies of gold and wine from neighboring cities give the king a great deal of clout at the trading table and contribute to the highly ornamented temples located here
Demographics
Foremost among Highland customs are the monthly “Trials.” The churches of the Young Gods vie for the affection of the public by hosting competitions. These games usually test something that is seen as a source of pride for a particular church, such as farmers growing the largest crop for Nomai, or bards performing the most chilling rendition of Marduk’s Wrath. The Trials are a great source of enjoyment to both citizens and visitors, creating a familial sense of competition between worshipers. Citizens of Highland keep the Young Gods first in all aspects of their lives, be it their education, business, or entertainment. Their ability to do this, and still create a society and culture that is accepting of each god and their ethos is e name and story of Alshara is an anathema to the citizens of Highland. Publishing anything perceived as supporting the Oathbreaker is a crime and few things inspire such uniform revulsion among the citizens as someone defending the Oathbreaker. Part of their distaste for any support of Alshara is religious in nature. Alshara sought to usurp the rightful domain of the Young Gods, which is crime enough, but his story also lead to a widespread acceptance of his efforts.
This movement eventually gave rise to Ranath, a nation who has over the years done significant damage to the kingdom of Highland through war, trade agreements, and cultural changeperhaps the greatest of Highlands civil accomplishments. Th
Defences
The armies of Highland employ conventional cavalry and infantry regiments, outfitting and training them to a reasonable degree. These forces are well paid, and their exceptional morale on the battlefield is well documented. Complemented by the order of Sentinels, these heavy armored eldritch knights employ simple magics to enhance their resilience in battle, but pale in comparison to the power of mortals born with the Legacy of the Sentinels of ages gone by. Jadehearth has a large standing army at its beck and call, as well as a large militia.
Industry & Trade
Crops you can’t find anywhere else, as well as wild game.
Guilds and Factions
Highland’s borders have eroded, leaving them nestled between Silthis in the west, Maport and its growing influence to the southwest, and Hodramekus to the southeast. Having its wings clipped in this manner has vastly impacted Highlands influence and significance to the rest of Laruna, however their current positioning is not without merit.
Sharing a border with Silthis has given Highland merchants a direct, sheltered route to the Barabas tribes, forcing all but the most stubborn of merchants shop for exclusive wares in the comfortable cities of Highland, rather than brave a dangerous alternate route into Silthis. Additionally, while neither Maport nor Hodramekus can be considered allies, the true distaste for either region is felt mostly by the citizenship of Highland itself; a relatively one way street. When needed, either neighbor can be utilized as excellent trade partners and both would be useful against renewed aggression from Ranath.
Type
Capital
Population
30,000+
Inhabitant Demonym
Humans, fae, and garaith
Location under
Owner/Ruler
King Reginald Marlowe (Sentinel)