Abramelin Operation
5th-level conjuration
Casting Time: 1 hour
Range: 90 feet
Components: V, S, M ( 3x Angel feathers can't be substituted by other means) Duration: Concentration, up to 1 day You call forth an Angel. It manifests in an unoccupied space that you can see within range. This angel uses the stat block provided below. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level whenever the spell’s level appears in the stat block. If cast using spell slot of 8th level or higher the spell also banishes all Demons situated in the radius of 20 ft to Abyss. The banished demons can't return for the duration of the spell.
Armor Class: 12 + the level of the spell (magical natural armor)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 25 ft. (30ft when in Sky ), fly 50 ft.
Elements: Light +2 (+2 to all attack and damage rolls of Light element (already included in the actions below). Light elemental damage received is halved and have advantage on saving throws against said element. Damage received from darkness element is increased by half and have disadvantage against saving throws against spells of said element.)
Condition Immunities: Disease, Poison
Senses: passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Emit light. Angels sheds bright light in a 5-foot radius and dim light for an additional 10 feet. The light is constantly present and can't be disabled. It isn't masked by anything the angel might be wearing. Invisibility spell masks the light as well, however.
Radiant Bow. Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 4 + the spell’s level light damage.
Radiant Mace. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 5 + the spell’s level light damage.
Healing Touch (1/Day). The angel touches another creature. The target magically regains hit points equal to 2d8 + 2 + the spell’s level.
Casting Time: 1 hour
Range: 90 feet
Components: V, S, M ( 3x Angel feathers can't be substituted by other means) Duration: Concentration, up to 1 day You call forth an Angel. It manifests in an unoccupied space that you can see within range. This angel uses the stat block provided below. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level whenever the spell’s level appears in the stat block. If cast using spell slot of 8th level or higher the spell also banishes all Demons situated in the radius of 20 ft to Abyss. The banished demons can't return for the duration of the spell.
Angel
Medium celestialArmor Class: 12 + the level of the spell (magical natural armor)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 25 ft. (30ft when in Sky ), fly 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16(+3) |
14(+2) |
16(+3) |
10(+0) |
14(+2) |
16(+3) |
Elements: Light +2 (+2 to all attack and damage rolls of Light element (already included in the actions below). Light elemental damage received is halved and have advantage on saving throws against said element. Damage received from darkness element is increased by half and have disadvantage against saving throws against spells of said element.)
Condition Immunities: Disease, Poison
Senses: passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Emit light. Angels sheds bright light in a 5-foot radius and dim light for an additional 10 feet. The light is constantly present and can't be disabled. It isn't masked by anything the angel might be wearing. Invisibility spell masks the light as well, however.
Actions
Multiattack. The angel makes a number of attacks equal to half this spell’s level (rounded down).Radiant Bow. Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 4 + the spell’s level light damage.
Radiant Mace. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 5 + the spell’s level light damage.
Healing Touch (1/Day). The angel touches another creature. The target magically regains hit points equal to 2d8 + 2 + the spell’s level.
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