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Shadow Lurkers

Also known as Demon thieves for they are naturally born thieves. Be it because of their upbringing in a thieves guild or because of their abilities.

Basic Information

Anatomy

Thief demons aren't the most appealing to the eye. Their gray skin and sunken body reminds of an undead. They have a horn like growths under their skin on their shoulders. two medium sized horns, also under skin, adorn their head as well. Their eyes have white pupils and irises. 
They have poison glands under their nails, fangs and eyes. They are often seen with black smearing under their eyes. It is the excess poison being evacuated. The poison in eyes doesn't serve as much for poisoning others as for increasing their own vision prowess.

Ecology and Habitats

The ones living in the Abyss live either in dark, dead forests. Cause they feel serene there for some reason. Or skulking in any civilized place, looking for things to steal. The ones on Lavir mostly stick to towns.
The guild halls are where everyone gathers and are located in discrete locations that people tend to avoid. Like sewers for example.

Dietary Needs and Habits

They are scavengers and have a taste for rotten meat.

Additional Information

Social Structure

Demon thieves gather in guilds rather than tribes. 
A guild has a leader and a few upper rank members.
Everyone contributes to a guild's well being or is thrown out. Life of a demon thief is hard enough without dead weight.

Uses, Products & Exploitation

The poison that the demon thieves possess is useful even if not rare.

Facial characteristics

Big eyes and large mouth with pointy teeth, often hidden by a cloth. Their cheeks are as sunken as the rest.

Average Intelligence

Although street smart and keen on survival, demon thieves are not really the intellectual type. Their intelligence is themed to their needs and the rest they don't even search to learn.

Perception and Sensory Capabilities

The poison in the eyes of demon thieves gives them Darkvision.

Civilization and Culture

Major Organizations

There are multiple guilds of demon thieves. The two most prominent ones is the one located in Abyss, not too far from the demon king's court and the one in Doubla. (both need names)

Major Language Groups and Dialects

Abyssal and Common like most demons.

Common Etiquette Rules

They are allowed to steal and even kill if need be. But there is a difference between killing mug some rich guy or killing some poor hobo for no reason. Acts like that are often regarded with disdain.

Common Dress Code

Demo thieves tend to dress light and in colors that help them blend in with their surroundings. Often they try to cover their demonic aspects like with their most popular clothing a kerchief around their mouth. Meant to hide their fangs when they talk.

Culture and Cultural Heritage

Demon thieves have always been stealing hence their name. They don't even remember when or why it started, but it's their way of life. That's how they were raised and that how their rise their kids.

Common Taboos

As mentioned earlier killing penniless without reason isn't accepted. Same goes for street urchins. Most demon thieves know way too well what its like to be like them. 
On the other hand being a good samaritan and distributing the loot to the poor is bad practice as well and could get one thrown out of a guild. Things stolen are meant for the wellbeing of the guild, not for others.

Interspecies Relations and Assumptions

Demon thieves are among the demons most common to mingle with other species. Be it in relationships or simply inhabiting the same area.

D&D statistics

 

Demon thief Traits

Your character is a Demon thief. Theft is in your nature and upbringing, but don't let it limit you.  

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score decreases by 1.  

Alignment

Demon thieves are most often neutral.  

Size

Cat demons stand between 4 and 6 feet tall and average about 115-175 pounds. Your size is Medium.  

Speed

Your base walking speed is 30 feet.  

Darkvision

You have superior vision in dark and dim conditions thanks to the poison in your eyes. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Languages

You can read speak and write Common and Abyssal.  

Paralyzing poison

Your nails and fangs and eyes possess a paralyzing poison. Because of this if you scratch or bite a creature they become subjected to your poison. A creature subjected to this poison must succeed on a DC 9 Constitution saving throw or become poisoned for 1 minute and Paralyzed while poisoned. The creature can make a new saving throw at the end of each of its turns, ending the paralyzed condition on itself on a success.  

Poison immunity

Being poisonous yourself you are immune to poison.  

Thief's Life

You have proficiency in the Sleight of hand and Stealth skills as well as thieves' tools.  

Demonic energy

This energy is unique to demons and allows them to use their abilities.
You start with 1 demonic energy point at lvl 1 and gain one additional point per level. Your points recharge after long rest.  

Teleportation

You disappear from the spot where you are and reappear in another place. You can teleport up to 100 feet to an unoccupied space that you can see. Using this expands 1 demonic energy.    

Invisibility

You are able to become Invisible (along with anything you're wearing or carrying) for 5 minutes by expanding 1 demonic energy. Attacking or using magic, or using abilities that expand demonic energy brakes the invisibility.  

Abyssal travel

You gain the ability to cross the veil between Abyss and Lavir by expanding 3 Demonic Energy.  

Possession

You are able to Possess a target by expanding 10 demonic energy.  

Soul devourer

You can eat souls of other creatures for sustenance (eating lots of souls will eventually increase your level. Up to DM's discretion).
You can eat the soul of a creature when its KO or just deceased. Or, if it has made a bargain with you where it sells its soul. Once you uphold your end of the bargain you are free to devour the soul when ever you wish.
Costs 3 demonic energy
Origin/Ancestry
Lifespan
100 - 250 years
Average Height
1.5 - 1.8 m
Average Weight
55 - 80 kg
Average Physique
Scrawny sunken bodies.
Geographic Distribution

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