Call Lightning

Call Lightning

3rd-rank - Conjuration Priest Spell: Creation Weather

Casting Time: 1 action
Range: 120 feet
Duration: Concentration, up to 10 minutes
Components: V, S
Materials:
Auditory Sensory Effects: Earsplitting
Visual Sensory Effects: Gargantuan
Olfactory Sensory Effects: Strong
Casting Perception Mod +2
Effect Perception Mod +12

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you, surrounded by a white aura. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).   When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 Lightning Damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.   If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10 .

At higher ranks: When you cast this spell as a spell of 4th or higher rank, the damage increases by 1d10 for each rank above 3rd.


 

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