Chain Devil


 

Chain Devil, CR 8

Medium outsider / fiend / devil, lawful evil
Armor Class 16
Hit Points 85 ( 10d8+40 )
Spell Points
Speed 30ft

STR

18
+4

DEX

15
+2

CON

18
+4

INT

11
+0

WIS

13
+1

CHA

15
+2

Proficiency Bonus 3
Saving Throws Con ( 1d20+7 ), Wis ( 1d20+4 ), Cha ( 1d20+5 )
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses Darkvision 120 ft., Passive Perception 9
Languages Telepathy 120 ft.

Special Abilites

Devil's Sight. Magical Darkness doesn't impede the devil's Darkvision.   Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks with its chains.   Chain. Melee Attack : 1d20+7 to hit, reach 10 ft., one target. Hit: 11 ( 2d6+4 ) Slashing Damage. The target is Grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is Restrained and takes 7 ( 2d6 ) Piercing Damage at the start of each of its Turns.   Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.   Each animated chain is an object with AC 20, 20 Hit Points, Resistance to Piercing Damage, and immunity to Psychic and Thunder Damage. When the devil uses multiattack on its Turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is Incapacitated or dies.

Reactions

Unnerving Mask. When a creature the devil can see starts its Turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its Turn.

Legendary Actions

The devil can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The devil regains spent epic actions at the start of its turn.   Chain. The devil makes one chain attack.   Chain Crush (Costs 2 Actions). One creature Grappled by the devil's chains takes 10 ( 3d6 ) Piercing Damage.   Whirlwind Chain (Costs 3 Actions). The devil makes a chain attack against all creatures within 10 ft.



 
 

Item drops

Treasure Drops


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