Giant Eagle
Giant Eagle, CR 1
STR
17
+3
DEX
17
+3
CON
13
+1
INT
2
-4
WIS
15
+2
CHA
10
+0
Special Abilites
Keen Sight. The eagle has Advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Piercing Damage. Talons. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) Slashing Damage. Dive Attack. The eagle dives 80 feet straight downward and makes an attack with its talons. The eagle has Advantage on its attack roll and deals an extra 7 2d6 Slashing Damage if it hits. It must be at least 80 feet in altitude to make the dive, and it cannot use multiattack.
Legendary Actions
The eagle can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The eagle regains spent epic actions at the start of its turn. Beak Attack. The eagle makes a beak attack. Climb. The eagle flies higher and higher, gaining 80 feet of altitude. Dive Attack (Costs 2 Actions). The eagle dives 80 feet straight downward and makes an attack with its talons. The eagle has Advantage on its attack roll and deals an extra 7 2d6 Slashing Damage if it hits. It must be at least 80 feet in altitude to make the dive. Seize (Costs 3 Actions). The eagle moves up to half its speed makes an attack with its talons. If the attack succeeds, and if the target is a Small or smaller creature, it is Grappled (escape DC 11). Until this grapple ends, the target is Restrained, and the eagle can't use its talons on another target. Whether or not it is successful, after the grapple attempt, the eagle can move up to half its speed once more.
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