Giant Octopus


 

Giant Octopus, CR 1

Large beast, unaligned
Armor Class 12
Hit Points 45 6d10+12 )
Spell Points
Speed 10ft Swim: 60ft

STR

17
+3

DEX

14
+1

CON

13
+1

INT

4
-3

WIS

10
+0

CHA

4
-3

Proficiency Bonus 2
Skills Perception 1d20+4 , Stealth 1d20+5 ,
Senses Darkvision 60 ft., Passive Perception 12
Languages --

Special Abilites

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.   Underwater Camouflage. The octopus has Advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack : 1d20+5 to hit, reach 15 ft., one target. Hit: 10 ( 2d6+3 ) Bludgeoning Damage. If the target is a creature, it is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the octopus can't use its tentacles on another target.   Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is Heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a Bonus Action.   Hide. The octopus hides from its opponents. It must be out of sight to do so.

Legendary Actions

The octopus can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The octopus regains spent epic actions at the start of its turn.   Tentacle Attack. The octopus makes a tentacle attack.   Jet (Costs 2 Actions). The octopus moves up to half its speed and makes a tentacle attack.   Whirlpool Tentacle (Costs 3 Actions). The octopus spins and makes a tentacle attack against all creatures within 5 feet of it.



 
 

Item drops

Treasure Drops


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