Giant Shark


 

Giant Shark, CR 5

Huge beast, unaligned
Armor Class 13
Hit Points 126 11d12+55 )
Spell Points
Speed Swim: 50ft

STR

20
+6

DEX

11
+0

CON

19
+5

INT

1
-5

WIS

10
+0

CHA

4
-3

Proficiency Bonus 3
Skills Perception 1d20+3
Senses Blindsight 60 ft., Passive Perception 12
Languages --

Special Abilites

Blood Frenzy. The shark has Advantage on Wisdom (Perception) checks to detect, and on melee attack rolls against, any creature that doesn't have all its hit points.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack : 1d20+9 to hit, reach 5 ft., one target. Hit: 22 ( 3d6+6 ) Piercing Damage, and the target is Grappled (escape DC 15). Until this grapple ends, the target is Restrained, and the shark can't bite another target.   Swallow. The shark makes one bite attack against a Medium or smaller target it is Grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total Cover against attacks and other effects outside the frog, and it takes 10 ( 4d4 ) Acid Damage at the start of each of the shark's turns. The shark can have only one target swallowed at a time. If the shark dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone unless it is underwater.

Legendary Actions

The shark can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The shark regains spent epic actions at the start of its turn.   Bite Attack. The shark makes a bite attack.   Frenzy Bite. The shark moves up to half its speed and makes two bite attacks against a creature that does not have all of its hit points.



 
 

Item drops

Treasure Drops


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