Giant Vulture
Giant Vulture, CR 1
STR
16
+2
DEX
10
+0
CON
15
+2
INT
2
-4
WIS
13
+1
CHA
6
-2
Special Abilites
Desert Adaptation. The vulture ignores the effects of warm weather. Keen Sight and Smell. The vulture has Advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has Advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons. Beak. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 7 ( 2d4+2 ) Piercing Damage. Talons. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 9 ( 2d6+2 ) Slashing Damage.
Legendary Actions
The vulture can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The vulture regains spent epic actions at the start of its turn. Beak Attack. The vulture makes a beak attack. Team Attack. The vulture makes a talon attack against a creature that has already been dealt damage by an ally this round.
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