Giant Vulture


 

Giant Vulture, CR 1

Large beast, unaligned
Armor Class 10
Hit Points 22 ( 3d10+6 )
Spell Points
Speed 10ft Fly: 60ft

STR

16
+2

DEX

10
+0

CON

15
+2

INT

2
-4

WIS

13
+1

CHA

6
-2

Proficiency Bonus 2
Skills Perception ( 1d20+3 )
Senses Passive Perception 11
Languages --

Special Abilites

Desert Adaptation. The vulture ignores the effects of warm weather.   Keen Sight and Smell. The vulture has Advantage on Wisdom (Perception) checks that rely on sight or smell.   Pack Tactics. The vulture has Advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.   Beak. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 7 ( 2d4+2 ) Piercing Damage.   Talons. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 9 ( 2d6+2 ) Slashing Damage.

Legendary Actions

The vulture can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The vulture regains spent epic actions at the start of its turn.   Beak Attack. The vulture makes a beak attack.   Team Attack. The vulture makes a talon attack against a creature that has already been dealt damage by an ally this round.



 
 

Item drops

Treasure Drops


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