Gray Ooze


 

Gray Ooze, CR 1/2

Medium ooze, unaligned
Armor Class 10
Hit Points 22 ( 3d8+9 )
Spell Points
Speed 10ft Climb: 10ft

STR

13
+1

DEX

9
+0

CON

17
+3

INT

1
-5

WIS

6
-2

CHA

2
-4

Proficiency Bonus 1
Skills Stealth 1d20+2
Damage Immunities acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses Blindsight 60 ft. (Blind beyond this radius), Passive Perception 6
Languages --

Special Abilites

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.   Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to Damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.   The ooze can eat through 2-inch-thick, nonmagical metal in 1 Round.   False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) Bludgeoning Damage plus 7 ( 2d6 ) Acid Damage. In addition, nonmagical metal armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.



 
 

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