Heat Metal

Heat Metal

2nd-rank - Wizard Spell: Transmutation Priest Spell: Creation Elements

Casting Time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute
Components: V, S, M
Materials: a piece of iron and a flame
Auditory Sensory Effects: Quiet
Visual Sensory Effects: Small
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +3

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. Glowing, humming aura gathers in the object and causes it to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire Damage when you cast the spell.   Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.   If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.

At higher ranks: When you cast this spell as a spell of 3rd rank or higher, the damage increases by 1d8 for each rank above 2nd.


 

Comments

Please Login in order to comment!