Hunter's Mark
Hunter's Mark
1st-rank - Divination Priest Spell: Animals Combat
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
When you cast this spell, and when you pick a new quarry, your eyes are momentarily filled with a white mist. Observers will not notice unless watching closely.
At higher ranks: When you cast this spell as a spell of 3rd rank, you can maintain your concentration on the spell for up to 8 hours. When you cast the spell as a spell of 5th rank, you can maintain your concentration on the spell for up to 24 hours.
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