Killer Whale
Killer Whale, CR 3
STR
18
+4
DEX
10
+0
CON
13
+1
INT
4
-3
WIS
13
+1
CHA
6
-2
Special Abilites
Echolocation. The whale can't use its Blindsight while Deafened. Hold Breath. The whale can hold its breath for 30 minutes. Keen Hearing. The whale has Advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Attack : 1d20+6 to hit, reach 5 ft., one target. Hit: 21 ( 5d6+4 ) Piercing Damage, and the target is Grappled (escape DC 13). Until this grapple ends, the target is Restrained, and the whale can't bite another target. Swallow. The whale makes one bite attack against a Small or smaller target it is Grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total Cover against attacks and other effects outside the whale, and it takes 10 ( 4d4 ) Acid Damage at the start of each of the whale's turns. The whale can have only one target swallowed at a time. If the whale dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone unless it is underwater.
Legendary Actions
The whale can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The whale regains spent epic actions at the start of its turn. Bite Attack. The whale makes a bite attack. Aggressive Dash (Costs 2 Actions). The whale moves up to half its speed and makes two bite attacks against a creature.
Comments