Killer Whale


 

Killer Whale, CR 3

Huge beast, unaligned
Armor Class 12
Hit Points 90 12d12+12 )
Spell Points
Speed Swim: 60ft

STR

18
+4

DEX

10
+0

CON

13
+1

INT

4
-3

WIS

13
+1

CHA

6
-2

Proficiency Bonus 2
Skills Perception 1d20+3
Senses Blindsight 120 ft., Passive Perception 11
Languages --

Special Abilites

Echolocation. The whale can't use its Blindsight while Deafened.   Hold Breath. The whale can hold its breath for 30 minutes.   Keen Hearing. The whale has Advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Attack : 1d20+6 to hit, reach 5 ft., one target. Hit: 21 ( 5d6+4 ) Piercing Damage, and the target is Grappled (escape DC 13). Until this grapple ends, the target is Restrained, and the whale can't bite another target.   Swallow. The whale makes one bite attack against a Small or smaller target it is Grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total Cover against attacks and other effects outside the whale, and it takes 10 ( 4d4 ) Acid Damage at the start of each of the whale's turns. The whale can have only one target swallowed at a time. If the whale dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone unless it is underwater.

Legendary Actions

The whale can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The whale regains spent epic actions at the start of its turn.   Bite Attack. The whale makes a bite attack.   Aggressive Dash (Costs 2 Actions). The whale moves up to half its speed and makes two bite attacks against a creature.



 
 

Item drops

Treasure Drops


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