Lamia
Lamia, CR 4
STR
17
+3
DEX
13
+1
CON
15
+2
INT
15
+2
WIS
15
+2
CHA
17
+3
Spellcasting
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (Spell Save DC 13), ( 1d20+5 ) to hit with Spell Attacks). It can innately cast the following spells, requiring no Components: At will: Disguise Self (any humanoid form), Major Image 3/day each: Bestow Curse, Charm Person, Mirror Image, Scry, Suggestion 1/day each: Geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. Claws. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 14 ( 2d10+3 ) Slashing Damage. Dagger. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 5 ( 1d4+3 ) Piercing Damage. Intoxicating Touch. Melee Spell Attack: 1d20+5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has Disadvantage on Wisdom saving throws and all ability checks. Cast a Spell. The lamia casts a spell from its list of innate spells available.
Legendary Actions
The lamia can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The lamia regains spent epic actions at the start of its turn. Dagger Attack. The lamia makes a dagger attack. Maul. The lamia makes two claws attacks against a creature that is cursed by the lamia. Cast a Spell (Costs 3 Actions). The lamia casts a spell from its list of innate spells available.
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