Lamia


 

Lamia, CR 4

Large outsider / fiend, chaotic evil
Armor Class 13
Hit Points 97 ( 13d10+26 )
Spell Points
Speed 30ft

STR

17
+3

DEX

13
+1

CON

15
+2

INT

15
+2

WIS

15
+2

CHA

17
+3

Proficiency Bonus 2
Skills Deception 1d20+5 , Insight 1d20+4 , Stealth 1d20+3
Senses Darkvision 60 ft., Passive Perception 10
Languages Telepathy 120 ft.

Spellcasting

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (Spell Save DC 13), ( 1d20+5 ) to hit with Spell Attacks). It can innately cast the following spells, requiring no Components:   At will: Disguise Self (any humanoid form), Major Image   3/day each: Bestow Curse, Charm Person, Mirror Image, Scry, Suggestion   1/day each: Geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.   Claws. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 14 ( 2d10+3 ) Slashing Damage.   Dagger. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 5 ( 1d4+3 ) Piercing Damage.   Intoxicating Touch. Melee Spell Attack: 1d20+5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has Disadvantage on Wisdom saving throws and all ability checks.   Cast a Spell. The lamia casts a spell from its list of innate spells available.

Legendary Actions

The lamia can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The lamia regains spent epic actions at the start of its turn.   Dagger Attack. The lamia makes a dagger attack.   Maul. The lamia makes two claws attacks against a creature that is cursed by the lamia.   Cast a Spell (Costs 3 Actions). The lamia casts a spell from its list of innate spells available.



 
 

Item drops

Treasure Drops


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