Mislead

Mislead

5th-rank - Wizard Spell: Illusion

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 hour
Components: S
Materials:
Auditory Sensory Effects: None
Visual Sensory Effects: None
Olfactory Sensory Effects: None
Casting Perception Mod +1
Effect Perception Mod +0

You become Invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.   You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.   You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.   Physical interaction with the illusory double reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the double can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. Alternatively, a successful melee attack roll reveals the illusion because the attacker will not feel a physical form. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

At higher ranks:


 

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