Shield Guardian
Shield Guardian, CR 7
STR
18
+4
DEX
8
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
2
-4
Special Abilites
Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any Damage the wearer takes (rounded up) is transferred to the guardian. Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point. Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th rank or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
Actions
Multiattack. The guardian makes two fist attacks. Fist. Melee Attack : 1d20+7 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage.
Reactions
Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Legendary Actions
The shield guardian can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The guardian regains spent epic actions at the start of its turn. Fist. The guardian makes one fist attack. Shield Rush (Costs 2 Actions). The guardian moves up to 20 feet and makes a fist attack on a creature that is within 5 feet of the wearer of the guardian's amulet. Fist Frenzy (Costs 3 Actions). The guardian spins rapidly, making a fist attack against all creatures and objects within reach, excepting the wearer of its amulet.
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