Specter


 

Specter, CR 1

Medium undead, chaotic evil
Armor Class 12
Hit Points 22 5d8 )
Spell Points
Speed Hover: 50ft

STR

1
-5

DEX

15
+2

CON

11
+0

INT

10
+0

WIS

10
+0

CHA

11
+0

Proficiency Bonus 2
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages understands all languages it knew in life but can't speak

Special Abilites

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10 ) Force Damage if it ends its turn inside an object.   Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 10 ( 3d6 ) Necrotic Damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature receives the benefits of a Lesser Restoration or similar magic. The target dies if this effect reduces its hit point maximum to 0.

Legendary Actions

The specter can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The specter regains spent epic actions at the start of its turn.   Life Drain. The specter makes a life drain attack.   Move. The specter moves up to its speed without provoking Opportunity Attacks.   Whirl Drain (Costs 3 Actions). The specter makes a life drain attack against all creatures within reach.



 
 

Item drops

Treasure Drops


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