Specter
Specter, CR 1
STR
1
-5
DEX
15
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
11
+0
Special Abilites
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10 ) Force Damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 10 ( 3d6 ) Necrotic Damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature receives the benefits of a Lesser Restoration or similar magic. The target dies if this effect reduces its hit point maximum to 0.
Legendary Actions
The specter can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The specter regains spent epic actions at the start of its turn. Life Drain. The specter makes a life drain attack. Move. The specter moves up to its speed without provoking Opportunity Attacks. Whirl Drain (Costs 3 Actions). The specter makes a life drain attack against all creatures within reach.
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