Stone Golem
Stone Golem, CR 10
STR
20
+6
DEX
8
-1
CON
19
+5
INT
2
-4
WIS
11
+0
CHA
1
-5
Special Abilites
Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks. Slam. Melee Attack : 1d20+10 to hit, reach 5 ft., one target. Hit: 19 ( 3d8+6 ) Bludgeoning Damage. Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use Reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an Action or a Bonus Action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The golem can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The golem regains spent epic actions at the start of its turn. Slam. The golem makes one slam attack. Pound (Costs 2 Actions). The golem raises both arms and brings them down on a target affected by its slow ability in a special slam attack. If the attack hits, the attack deals an additional 3d8+6 Bludgeoning Damage and the target must succeed on a DC 17 Strength saving throw or be Stunned until the end of its next turn. Fist Frenzy (Costs 3 Actions). The golem spins rapidly, making a slam attack against all creatures and objects within reach.
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