Storm Giant


 

Storm Giant, CR 13

Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 ( 20d12+100 )
Spell Points
Speed 50ft Swim: 50ft

STR

24
+9

DEX

15
+2

CON

19
+5

INT

17
+3

WIS

18
+4

CHA

18
+4

Proficiency Bonus 5
Saving Throws Str 1d20+14 , Con 1d20+10 , Wis 1d20+9 , Cha 1d20+9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses Passive Perception 17
Languages Common, Titan

Spellcasting

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (Spell Save DC 17), ( 1d20+9 ) to hit with Spell Attacks)   Wild Magic Spellcasting. When the giant casts a spell, roll a Spellcasting check. On a 1, roll on the Wild Magic Surges table to create a random magical effect.   It can innately cast the following spells, requiring no material components but all having very loud verbal components:   At will: Detect Magic, Feather Fall, Levitate, Light
3/day each: Water Breathing, Call Lightning
1/day each: Control Weather

Special Abilites

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two greatsword attacks.   Greatsword. Melee Attack: 1d20+14 to hit, reach 10 ft., one target. Hit: 30 ( 6d6+9 ) Slashing Damage.   Rock. Ranged Attack: 1d20+14 to hit, range 60/240 ft., one target. Hit: 35 ( 4d12+9 ) Bludgeoning Damage.   Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 ( 12d8 ) Lightning Damage on a failed save, or half as much damage on a successful one.   Cast a Spell. The giant casts a spell from its list of innate spells available.

Legendary Actions

The giant can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The giant regains spent epic actions at the start of its turn.   Greatsword. The giant makes one greatsword attack.   Great Leap (Costs 2 Actions). The giant leaps up to 30 feet and makes a greatsword attack against one target within reach. This movement does not provoke opportunity attacks.   Lightning Blast (Costs 3 Actions). The giant holds its hands to the heavens and calls down a tremendous blast of lightning. Each creature within 10 feet of the giant must make a DC 17 Dexterity saving throw, taking 36 ( 8d8 ) Lightning Damage on a failed save, or half as much damage on a successful one.   Haki Blast (Costs 3 Actions). The giant unleashes a blast of Haki power. Each creature within 60 feet of the giant must make a DC 18 Wisdom saving throw or fall Unconscious for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect with a successful save. This power does not affect Undead, other Haki users, Celestials, Fiends, Elementals, or creatures that cannot be Charmed.   Cast a Spell (Costs 3 Actions). The giant casts a spell from its list of innate spells available.



 
 

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