Venomous Snake
Venomous Snake, CR 1/8
STR
2
-4
DEX
17
+3
CON
11
+0
INT
1
-5
WIS
10
+0
CHA
2
-4
Special Abilites
Tropical Adaptation. The snake ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage, and the target must make a DC 10 Constitution saving throw, taking 5 ( 2d4 ) Poison Damage on a failed save, or half as much damage on a successful one.
Swarm of Venomous Snakes, CR 2
STR
8
-1
DEX
18
+4
CON
11
+0
INT
1
-5
WIS
10
+0
CHA
2
-4
Special Abilites
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points. When occupying another creature's space, that creature is considered Overwhelmed.
Actions
Bite. Melee Attack: 1d20+6 to hit, Reach 0 ft., one target. Hit: 7 ( 2d6 ) Piercing Damage or 3 ( 1d6 ) Piercing Damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 ( 4d6 ) Poison Damage on a failed save, or half as much damage on a successful one.
Reactions
Scatter. When targeted with an attack, the swarm moves up to 15 feet. This movement does not provoke Opportunity Attacks.
Legendary Actions
The swarm can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The swarm regains spent epic actions at the start of its turn. Bite. The swarm makes one bite attack. Scatter. The swarm moves up to 15 feet. This movement does not provoke Opportunity Attacks. Devour (Costs 2 Actions). The swarm makes three bite attacks. Scatter and Bite (Costs 3 Actions). The swarm scatters, with individual snakes making bite attacks on all creatures within 10 feet, then comes together and re-forms in a space it can see up to 30 feet away.
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