Order of the Fuming Gate

Much of the inspiration and details is derived from Colombia Games

Theses clerics work closely with the Company of the Copper Hook and have bred, trained and developed spells to control the the infamous Sycanus Hounds.

Sycanus Hounds

These intelligent, vicious beasts, trained and commanded by the Order of The Fuming Gate act with a high degree of coordination with the Knights and men of arms, often breaking up defensive lines, swarming downed knights and running down fleeing foes.

This Mastiff breed has been selectively bred for size, strength, and viciousness.

Sycanus Hounds

Medium beast, unaligned
Armor Class 11 (13 with armor)
Hit Points 5 1d8+1
Speed 40ft

STR
14 +2
DEX
13 +1
CON
13 +1
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Skills Perception +3
Senses Keen Hearing and Smell: The Sycanus Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell
Languages Trained to take commands in Surikal
Challenge 1/8


Actions

Bite: +4 d20+4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 1d6+2 piercing damage. The target must succeed on a DC 11 Strength saving throw or be knocked prone.


 

Large mastiffs. They have short black coat, red brown muzzle and ears usually wearing spiked collars and leather vest armor.

One Sycanus Hound per pack of eight is the Alpha (the pack leader), the strongest and most vicious.

Sycanus Hounds, Alpha

Medium beast, unaligned
Armor Class 12 (14 with armor)
Hit Points 12 2d8+4
Speed 40ft

STR
14 +2
DEX
14 +2
CON
14 +2
INT
3 -4
WIS
12 +1
CHA
10 0

Senses Keen Hearing and Smell: The Sycanus Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell
Languages Trained to take commands in Surikal
Challenge 1/4


Actions

Bite: +4 d20+4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 1d6+2 piercing damage. The target must succeed on a DC 12 Strength saving throw or be knocked prone.


 

Large mastiffs. They have short black coat, red brown muzzle and ears usually wearing spiked collars and leather vest armor.

Fuming Gate Cleric Spells

Additional specific cleric spells for enhancing and controlling these Wardogs.

Bloodlust of the Sycanus

1st-level transmutation
Casting Time 1 action
Range 20ft
Components V S M (Smell of fresh blood)
Duration Concentration up to 1 hour
Three Sycanus Hounds are imbued with a Killing frenzy. The hounds gain the following special abilities.
Speed: Movement increased by 10 feet.
Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature.
At Higher Levels: You can target one additional hound for each slot level above 1st.

Pack Revitalization

1st-level evocation
Casting Time 1 action
Range/Area 30 feet/30 feet sphere
Components V S
Duration Instantaneous
All Sycanus Hounds in range heal hit points equal to 1d4 + your spellcasting ability modifier.

Bloodhound

2nd-level divination
Casting Time 1 action (Ritual)
Range Touch
Components VSM
Duration Concentration up to 1 hour
Touch a Sycanus Hound. For the duration of the spell, you have a telepathic link to it. You can use this link to issue commands, no action required. You can use your action to see through the hound’s eyes, smell, and hear what it hears. You can use your action to return to your senses. While perceiving through the hound’s senses, you gain the benefits of any special senses it has. You are blinded and deafened to your surroundings.

Ritual of Vorgeirak

4-level Conjuration (ritual)

Casting Time

10 Minutes

Range

Touch

Duration

Special

Components

Verbal, Material, Somatic, cast near an Octagonal Pit.

Materials Holy Prayer Book

A magical brand is applied to a dog, usually a large Wardog or mastiff.

This brand remains dormant until the conditions, specified in a single sentence when the band was applied.

When activated the Dog transforms into a Hellhound. After 24 hrs or on its death the hellhound transforms back into the Dog.


At higher levels:

Another Dog can be branded for each additional spell level.

Class(es):

Clerics of Agrik

Other Articles

Agrik

Copper Hook - D&D 5E Notes

Company of the Copper Hook


Articles under Order of the Fuming Gate



Cover image: Copper Hook Header

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