Part 3 - The Haunted Woods
The next day Jolanta and Blaine visit the gloomy Orgael woods, just north of the city walls. Although Jolanta likes to study Barasi Points or Holy Groves, she focuses on the mission. She discovers some Brown Mold under the leaf litter, especially near an ancient dead tree at the grove's center, but finds nothing of any relevance. A Locate Object spell detects many similar keys back in the city, but none are in the woods.
Jolanta checks the nearby abandoned campfire and finds evidence of smuggling activity but nothing related to the disappearance of Aldis. Giving up, the pair prepare to leave the grove when Blaine spots something. One of the bodies hanging from one of a series of gibbets is more "fresh" than the rest. It is the missing artificer Aldis. The corpse in the gibbet is about five days old, and there is evidence that he died by strangulation, likely from a metal chain. They find no other clues.
Part 4 - At the Timber Wrights
With few other options, Jolanta again casts Locate object, hoping for a stroke of luck back in the city. She soon learns that there are many keys generally matching the appearance of the replica, and the spell cannot distinguish between them. This seems pointless until the divination detects a nearby key moving under the streets. Someone with a key is in the underworld or city sewers.
Jolanta returns to the archives at the temple of Save K'Nor and looks for maps of the ancient sewer system. She finds a likely one showing an access point in a location near a large Timber Wright workshop. While visiting the workshop, pretending to be customers, Jolanta and Blaine spot one of the building's inside walls is of ancient construction, although some sections have been plastered over. This could be the access point but needs closer examination. That night the heroes break in. Blaine expertly picks the relatively simple lock at the entrance, and the pair sneak past a sleeping and drunk worker then examine the ancient stonework. As Jolanta suspected, the plastered section of the wall conceals a hidden door. Unfortunately, it is trapped, and Jolanta nearly loses a finger to a rusty blade trap when she pushes it open.
Part 5 - The Ancient Sewers
This passage leads down into a sewer, one allegedly made by the elves thousands of years ago. Blaine blunders into another rather crude trap, a bucket of stale urine that falls on his head. The smell lures a swarm of frenzied Rats, which are surprisingly hard to kill.
The sound of combat also attracts three shady characters. These men do not want to talk and attempt to murder the intruders. Blaine and Jolanta kill two of the Thieves; however one escapes into the darkness. Shortly after, the heroes hear a shuffling sound, and strange fungi move towards them, but these slow-moving Violet Fungi are quickly dealt with.
Following the sewer, the heroes find a collection of barrels partially filled with soil and tiny bits of violet fungi and an access shaft leading up 15ft to a partially lit area. The characters fail to detect an oily slick on the sewer water around them and soon see a flaming torch falling down the shaft. The flammable oil ignites, Jolanta thinking fast, used the Control Water power of her magical staff to drive the burning water up the shaft. Men scream with pain as they are covered by the flaming oil and are badly burnt. Blaine immediately climbs up the ladder into a stone chamber, finding four injured men, some with their clothes still burning. He easily dispatches them, but another muscled and dangerous man arrives armed with a large club. He pounds Jolanta as she attempts to emerge from the shaft and knocks Blaine to the ground and starts beating him. Jolanta resorts to destructive magic and eventually partially disintegrates him.
Part 6 - The Mutts and Strangler
The heroes find themselves in a stone basement of a building and follow through a series of long corridors. Blaine leads, but the pair are separated as a gate slams shut between them, and blades emerge from the walls. Blaine is forced into a large cluttered storeroom with dog cages and angry-looking Mastiffs. The dogs then pounce on him. He quickly deals with them; however, more shady characters emerge from hiding and surround him. Jolanta is frustrated with only a partial view of the skirmish and not fully supporting her trusty bodyguard. She starts disintegrating the iron gate.
Strangler art by MCDM Productions
One of the Thugs retreats out of the room as Blaine takes out the remaining men. The Thug returns a moment later, but Blaine spots someone sneaking upon him out of the corner of his eye. A man leaps from the shadows with a chain that wraps around Blaine's neck. At the same time, Jolanta disintegrates her way through the gate and faces this dangerous man.
The Strangler has burn marks covering half his face, and he holds Blaine at his mercy. He quips to his companion, "
She should not have involved herself with Wizards." Jolanta has no idea who the "she" is the Strangler refers to and unleashes with her last powerful spell, a
Corrosive Blast, and which the Strangler easily evades; however, his companion does not and instantly dies.
Jolanta decides to bluff as she has little in magical reserves remaining. Boldly presenting her staff, he warns the Strangler that she is a powerful wizard, and he stands no chance of survival, "Let her friend go". He agrees, makes his way to an exit, releases Blaine, and escapes. Jolanta quickly memorizes the appearance of his custom chain Garrote. This might be useful in the future as a target for the Locate Object spell.
Jolanta returns to the Guildhall of Arcane Lore and reports back to Javis. She sadly informs him that he was murdered after crafting a magical key, possibly for the thieves guild, and she clashed with them. Unfortunately, she could not recover the mysterious key or deal justice to the murderer, although she suspects that they will meet again in the future. Nevertheless, Jarvis is happy with her work, and she received a couple of magic potions as a reward.
To be continued.
NPC Interactions
Obras Kyfa - Weaponsmith.
Jarvis Rancson - Seneschal of the Guild of Arcane Lore.
Harain Thestal - Locksmith.
The Strangler - a thief or Assassin.
Challenges Overcome
The characters worked out that Aldis has made a Magical Key for a customer.
Finds the corpse of Aldis and how he was murdered.
Found hidden entries into the sewers.
Defeated 2 Swarms of Rats, 3 thieves (one got away), and 6 Violet Fungi.
Defeated 9 thieves and 5 Mastiffs.
Bluffed the Strangler.
Created Content
Temple of Hyn-Aelori - The Vault of Kelapyn-Anuz.
Obras's Smithy.
Related Reports
City of Tashal - Updated.
Guildhall of Arcane Lore - Chambers of the Lost Meyvinel.
Orgael Wood.
Player Character Status
Jolanta - Human - Level 7 Evoker.
Good session you had here, traps, Thieves/Assassins, plenty of fights. These two do really well together, Magic and brute strength, this combo always works in the end. Aemon
Yup, you can’t beat the classic fantasy duo. Was a fun session (actually two sessions combined in one report). Thanks for the support as always.
Your welcome Buddy. I also like the spells in the magical staff.