Garrus Velkin
PERSONALITY IN A NUTSHELL
Garrus is a strange plague doctor that acts kind of like a bird, is friends with birds, and mostly keeps to himself. He mutters under his breath a lot, and doesn't particularly see a problem with taking corpses home to test on. Furthermore, he wants to try and get rid of sickness, and he prefers to do so in his own way- making his own medications, and tending to patients in a way that does not reveal his identity. He likes to be swift with his treatment, like a shadow in the night. He will then sometimes stalk his patients from afar to see if his treatment worked. He believes that the illness that killed his family was supernatural, but still wants to try and find a scientific explanation for it.PRIMARY TRAITS
Strange, CuriousUPBRINGING
Garrus was raised in a fairly wealthy mansion. His family members were struck by illnesses as he grew up though, and passed away, which lead to his acquisition of his current outfit. He is the last living member of his family.CAREER
Garrus is the doctor archetype. He spends his day to day life going around and helping those in need... but he also tests new serums and possible vaccines on willing townsfolk as well. He believes that he is helping the world by "curing" diseases.BELIEFS
Garrus was raised in Christianity but fell away, and now puts all of his faith into his work. He believes in the occult, and chooses to admire it from a distance, rather than getting up close.MOTIVATIONS
- Beneficence - To protect the helpless, heal the sick, feed the hungry, etc.: Garrus's primary motivation is to get rid of any and all illnesses by any means possible.
- Discovery/Adventure - To explore, uncover mysteries, and pioneer: His secondary motivation is to come up with new types of experiments and treatments. He is willing to test on anything living.
FAST FACTS
- Accomplishment most proud of: He was able to save a baby raven from dying by an illness with a serum he created himself.
- Most ashamed about: Not being able to save his family.
- Fears more than anything: Sickness spreading throughout the world, and onto him.
- Secrets kept: There are corpses in his basement that he experiments on.
- Last time they wept: When a murder of crows was shot down by hunters, because he is very fond of birds.
RELATIONS
- Friends: Garrus has friends in the form of ravens that assist him in his daily life. He often talks and rambles on to them, and they sit and listen. He claims that he can understand their speech, and that they talk to each other. The ravens would think that Garrus is strange, but nice, and like a larger version of themselves.
- Romance: He fell in love once when he was a teen, but it never went anywhere. He's been single his whole life, and doesn't plan on getting a partner anytime soon.
- Role Model: He looks up to his mother, who was kind and caring towards him, and who he enjoyed spending time with when his father was away. She also taught him how to make herbal remedies, and home-brew medications, which is how he became interested in medicine.
MEMENTO
His memento is a used syringe and needle encased within a small, black box. It was his mother's. It is the only thing he has left of hers, so he doesn't want to get rid of it. It also means a lot because he tried to use it to save his mother as well.ADVANTAGE
His advantage is that he is friends with crows and ravens. He can "understand" them, and they can understand him- aiding him in his every day life. He has been able to communicate with them since a young age, and it was part of why he never had any friends or partners growing up.EQUIPMENT
Doctor's bag with medical equipment (he keeps the memento in here), liquor, and a strong poison for... "self defense" purposes. Just in case.Relationships
History
Adolph helped Garrus get back on his feet when he was young, and helps supply him with materials he might need for his work. They sort of have a relationship like that between a grandpa and grandson.
History
They are simply friends who chat about theories involving the supernatural, and what happened to both of their loved ones. Garrus is not bothered by Bettie's demeanor, and Bettie is patient with Garrus.
History
Guy suspects that Garrus has been taking from the cemetery, and has to shoo him away. In turn, Garrus does not like him because of this, and tries to hide and sneak in when Guy isn't around.
ATTRIBUTES
Physique: 3
Precision: 4
Logic: 4
Empathy: 3
SKILLS
Agility (+ PHY): 1 + 3Close combat (+ PHY): 1 + 3
Force (+ PHY): 0 + 3
Medicine (+ PRE): 3* + 4
Ranged combat (+ PRE): 0 + 4
Stealth (+ PRE): 1 + 4
Investigation (+ LOG): 2 + 4
Learning (+ LOG): 2 + 4
Vigilance (+ LOG): 0 + 4
Inspiration (+ EMP): 0 + 3
Manipulation (+ EMP): 1 + 4
Observation (+ EMP): 1 + 4
TALENTS
Army MedicChief Physician
Emergency Medicine
OTHER
Resources: Middle-classMemento: Syringe with needle in a box
Advantage: Friend of crows
Spouses
Siblings
Children
BIG FIVE PERSONALITY TYPES
What Are The Big 5 Personality Traits?High traits are farther to the left whereas low traits are further to the right
Extraversion | |
Agreeableness | |
Openness | |
Conscientiousness | |
Neuroticism |
Comments