Your Animal
Pick your animal type
THE TRIBES
The animals of Paradise Valley are divided into nine tribes, mostly made up of one type of animal. All tribes except for one – the moose tribe – live in settlements called habitats
ANIMAL TYPE | COMMON SPECIES | KEY ATTRIBUTE |
Dog | Dog, fox, wolf | Instinct |
Cat | Cat, cougar, lynx | Agility |
Rat | Rat, mouse, squirrel | Agility |
Bear | Bear, raccoon | Strength |
Ape | Chimpanzee, gorilla, orangutan | Wits |
Rabbit | Rabbit, hare | Instinct |
Badger | Badger, wolverine, weasel | Strength |
Reptile | Lizard, frog, toad, turtle | Wits |
Moose | Moose, deer, reindeer | Strength |
Pick your role
The members of the tribe each have a role, an important task to perform. The distribution of tasks is a legacy from humans and separates you from most wild animals. There are five different roles to choose from in Paradise Valley
HEALER - Life after the Apocalypse is filled with
pain and suffering. Your calling is to
ease the suffering, to give the broken a
chance to live to fight another day. This
doesn’t mean you shy from danger – you
are willing to risk your own life to save
others. You are a Healer.
Key Attribute: Instinct
Special Skill: Brew Potions
HUNTER -
Nature is your home. The woods and the
marshes, the open moors and the lakes
– wherever you can find peace of mind
and get away from the jabber of others.
They say nature is dangerous, that it is
evil. And sure, you have seen the beasts
that roam the lands. But you know how
to move unseen and unheard – and to kill
efficiently, if required. When you drag
your prey back to the pack
no one complains. You
are a Hunter.
Key Attribute: Agility
Special Skill: Hunt
WARRIOR -
The war drums beating at dawn
is your pulse. You fear battle,
but covet it too. Battle is your
life. Your duty is to protect the
tribe from enemies of all kinds,
and it is a duty you perform rigorously
– but truth is that it is
battle itself you live for. When it
is over, you clean your weapons
and prepare for the next time.
You are a Warrior.
Key Attribute: Strength
Special Skill: Measure Enemy
SEER-
The wind through the high grass, the
buzzing of insects, the roar of the river
in the distance. To you, the sounds of
nature are voices, messages about what
has come before – or what is yet to come.
As long as you listen closely. If your ability
is natural or a result of the experiments
of the Watchers, you cannot say.
You don’t care. Gazing into the future
has advantages, and other members of
your tribe view those like
you with reverence and
respect. You are a Seer.
Key Attribute: Instinct
Special Skill: Scry
SCAVANGER -
Trash? What trash? Where you go, you
drag your cart or backpack with you,
filled with stuff. Your collection of treasures
from the lost world of humankind.
The other animals in the tribe giggle and
whisper about you, but you don’t care
one bit. Some day they will be in trouble
– perhaps you will have the specific item
that can save them. You are a Scavenger.
Key Attribute: WitsSpecial Skill: Scavenge
Choose your name
Your choice of animal type may affect your name. In ancient times, the humans named you after famous people in the Old World, names that have lost their meaning and significance to you a long time ago. The name also contains a two-digit number, to separate individuals from the same litter.
Dogs are named after astronauts, satellites and
planets.
Examples: Gagarin 17, Laika 09, Aldrin 53, Tereshkova 72, Sputnik 18.
Cats are named after ancient Romans.
Examples: Cassius 09, Octavia 15, Agrippa 37, Lucilla 12, Flavia 97.
Rats are named after famous composers.
Examples: Vivaldi 67, Mozart 44, Mendelssohn 33, Rachmaninov 83.
Bears are named after famous people in the movie industry.
Examples: Truffaut 19, Bogart 76, Garbo 07, Bergman 45.
Apes are named after known physicists.
Examples: Newton 23, Curie 88, Einstein 97, Bohr 12, Oppenheimer 51.
Rabbits are named after famous football or soccer players.
Examples: Ronaldo 90, Totti 12, Zlatan 18.
Badgers are named after famous hockey players and other winter sport athletes.
Examples: Krutov 85, Salming 50, Gretzky 15.
Reptiles are named after celebrities in the music business.
Examples: Piaf 12, Elvis 48, Dolly 89, Pavarotti 15.
Moose are named after classic poets and novelist.
Examples: Milton 65, Shelley 12, Yeats 98, Poe 87.
Examples: Gagarin 17, Laika 09, Aldrin 53, Tereshkova 72, Sputnik 18.
Cats are named after ancient Romans.
Examples: Cassius 09, Octavia 15, Agrippa 37, Lucilla 12, Flavia 97.
Rats are named after famous composers.
Examples: Vivaldi 67, Mozart 44, Mendelssohn 33, Rachmaninov 83.
Bears are named after famous people in the movie industry.
Examples: Truffaut 19, Bogart 76, Garbo 07, Bergman 45.
Apes are named after known physicists.
Examples: Newton 23, Curie 88, Einstein 97, Bohr 12, Oppenheimer 51.
Rabbits are named after famous football or soccer players.
Examples: Ronaldo 90, Totti 12, Zlatan 18.
Badgers are named after famous hockey players and other winter sport athletes.
Examples: Krutov 85, Salming 50, Gretzky 15.
Reptiles are named after celebrities in the music business.
Examples: Piaf 12, Elvis 48, Dolly 89, Pavarotti 15.
Moose are named after classic poets and novelist.
Examples: Milton 65, Shelley 12, Yeats 98, Poe 87.
APPEARANCE
You can describe your animal’s fur, body and clothing
on the character sheet. You may choose fur
freely, based on your animal type. The description
of your Role contains suggestions for body and
clothing. You can choose one or several words from
each category. You may also choose your PC’s body
and clothing freely – the suggestions listed for each
Role have no direct in-game effect.
AGE
No one in Paradise Valley really cares how long you
have been alive, except maybe the Watchers. But
your age still matters. Choose if you are a youngster,
mature or an elder, and note the choice on your
character sheet.
Youngsters are eager to explore, to fight, to prove
themselves. They are physically strong and quick
in both body and mind, but lack the experience
older animals have.
Mature animals are in the prime of life. Perhaps they already have offspring, or are about to. Mature animals lack the power of youth but balance that with greater experience.
Elders are animals lucky or skilled enough to have survived many years in Paradise Valley, despite monsters, natural phenomena and the violent whims of the Watchers.
Your choice of age group affects your attributes, your skills and your rank.
Mature animals are in the prime of life. Perhaps they already have offspring, or are about to. Mature animals lack the power of youth but balance that with greater experience.
Elders are animals lucky or skilled enough to have survived many years in Paradise Valley, despite monsters, natural phenomena and the violent whims of the Watchers.
Your choice of age group affects your attributes, your skills and your rank.
AGE | ATTRIBUTE POINTS |
Youngster | 15 |
Mature | 14 |
Elder | 13 |
TO CREATE A CHARACTER
- Pick your animal type.
- Pick your role.
- Describe your appearance.
- Choose your name.
- Choose your age.
- Distribute points across your attribute scores.
- Distribute points across your skill levels.
- Choose a talent.
- Choose two animal powers.
- Determine your rank.
- Define your relationships to the other PCs and NPCs.
- Choose your big dream.
- Choose your gear.
- Describe your den.
The Ability To Speak
Animal mutants can form words using their throats
and mouths. Some of these words were taught to
you by the Watchers, others have been carried from
generation to generation by the tribe elders.
Many of you also use grunts, barks and howls. These animal sounds are also a part of your language. Many also use their hands to communicate – signing is silent and especially useful when hunting and fighting.
Many of you also use grunts, barks and howls. These animal sounds are also a part of your language. Many also use their hands to communicate – signing is silent and especially useful when hunting and fighting.
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