Your Animal

Pick your animal type



THE TRIBES
The animals of Paradise Valley are divided into nine tribes, mostly made up of one type of animal. All tribes except for one – the moose tribe – live in settlements called habitats
   
ANIMAL TYPECOMMON SPECIESKEY ATTRIBUTE
DogDog, fox, wolf Instinct
Cat Cat, cougar, lynxAgility
Rat Rat, mouse, squirrelAgility
Bear Bear, raccoonStrength
Ape Chimpanzee, gorilla, orangutanWits
Rabbit Rabbit, hareInstinct
Badger Badger, wolverine, weasel Strength
Reptile Lizard, frog, toad, turtleWits
Moose Moose, deer, reindeerStrength
 

Pick your role



The members of the tribe each have a role, an important task to perform. The distribution of tasks is a legacy from humans and separates you from most wild animals. There are five different roles to choose from in Paradise Valley  
HEALER - Life after the Apocalypse is filled with pain and suffering. Your calling is to ease the suffering, to give the broken a chance to live to fight another day. This doesn’t mean you shy from danger – you are willing to risk your own life to save others. You are a Healer.

Key Attribute: Instinct
Special Skill: Brew Potions

HUNTER - Nature is your home. The woods and the marshes, the open moors and the lakes – wherever you can find peace of mind and get away from the jabber of others. They say nature is dangerous, that it is evil. And sure, you have seen the beasts that roam the lands. But you know how to move unseen and unheard – and to kill efficiently, if required. When you drag your prey back to the pack no one complains. You are a Hunter.

Key Attribute: Agility
Special Skill: Hunt

WARRIOR - The war drums beating at dawn is your pulse. You fear battle, but covet it too. Battle is your life. Your duty is to protect the tribe from enemies of all kinds, and it is a duty you perform rigorously – but truth is that it is battle itself you live for. When it is over, you clean your weapons and prepare for the next time. You are a Warrior.

Key Attribute: Strength
Special Skill: Measure Enemy

SEER- The wind through the high grass, the buzzing of insects, the roar of the river in the distance. To you, the sounds of nature are voices, messages about what has come before – or what is yet to come. As long as you listen closely. If your ability is natural or a result of the experiments of the Watchers, you cannot say. You don’t care. Gazing into the future has advantages, and other members of your tribe view those like you with reverence and respect. You are a Seer.

Key Attribute: Instinct
Special Skill: Scry

SCAVANGER - Trash? What trash? Where you go, you drag your cart or backpack with you, filled with stuff. Your collection of treasures from the lost world of humankind. The other animals in the tribe giggle and whisper about you, but you don’t care one bit. Some day they will be in trouble – perhaps you will have the specific item that can save them. You are a Scavenger.
Key Attribute: Wits
Special Skill: Scavenge

   

Choose your name



Your choice of animal type may affect your name. In ancient times, the humans named you after famous people in the Old World, names that have lost their meaning and significance to you a long time ago. The name also contains a two-digit number, to separate individuals from the same litter.


Dogs are named after astronauts, satellites and planets.
Examples: Gagarin 17, Laika 09, Aldrin 53, Tereshkova 72, Sputnik 18.
  Cats are named after ancient Romans.
Examples: Cassius 09, Octavia 15, Agrippa 37, Lucilla 12, Flavia 97.
  Rats are named after famous composers.
Examples: Vivaldi 67, Mozart 44, Mendelssohn 33, Rachmaninov 83.
  Bears are named after famous people in the movie industry.
Examples: Truffaut 19, Bogart 76, Garbo 07, Bergman 45.
  Apes are named after known physicists.
Examples: Newton 23, Curie 88, Einstein 97, Bohr 12, Oppenheimer 51.
  Rabbits are named after famous football or soccer players.
Examples: Ronaldo 90, Totti 12, Zlatan 18.
  Badgers are named after famous hockey players and other winter sport athletes.
Examples: Krutov 85, Salming 50, Gretzky 15.
  Reptiles are named after celebrities in the music business.
Examples: Piaf 12, Elvis 48, Dolly 89, Pavarotti 15.
  Moose are named after classic poets and novelist.
Examples: Milton 65, Shelley 12, Yeats 98, Poe 87.


APPEARANCE


 
You can describe your animal’s fur, body and clothing on the character sheet. You may choose fur freely, based on your animal type. The description of your Role contains suggestions for body and clothing. You can choose one or several words from each category. You may also choose your PC’s body and clothing freely – the suggestions listed for each Role have no direct in-game effect.


AGE


No one in Paradise Valley really cares how long you have been alive, except maybe the Watchers. But your age still matters. Choose if you are a youngster, mature or an elder, and note the choice on your character sheet.

Youngsters are eager to explore, to fight, to prove themselves. They are physically strong and quick in both body and mind, but lack the experience older animals have.
Mature animals are in the prime of life. Perhaps they already have offspring, or are about to. Mature animals lack the power of youth but balance that with greater experience.
Elders are animals lucky or skilled enough to have survived many years in Paradise Valley, despite monsters, natural phenomena and the violent whims of the Watchers.

Your choice of age group affects your attributes, your skills and your rank.


AGE ATTRIBUTE POINTS
Youngster 15
Mature 14
Elder 13
TO CREATE A CHARACTER  
  1. Pick your animal type.
  2. Pick your role.
  3. Describe your appearance.
  4. Choose your name.
  5. Choose your age.
  6. Distribute points across your attribute scores.
  7. Distribute points across your skill levels.
  8. Choose a talent.
  9. Choose two animal powers.
  10. Determine your rank.
  11. Define your relationships to the other PCs and NPCs.
  12. Choose your big dream.
  13. Choose your gear.
  14. Describe your den.
The Ability To Speak
Animal mutants can form words using their throats and mouths. Some of these words were taught to you by the Watchers, others have been carried from generation to generation by the tribe elders.
  Many of you also use grunts, barks and howls. These animal sounds are also a part of your language. Many also use their hands to communicate – signing is silent and especially useful when hunting and fighting.






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