Grenade
Once unlocked, Lightkeepers have access to a Grenade that can be used infinitely. Like Abilities, Grenades can be activated as long as there is enough Charge energy available. Activating a Grenade requires one full Charge. The Grenade meter automatically regenerates over time.
By default, the maximum amount of Charges is one, however this can be modified with Skills, Gear, and Items. The meter’s recharge rate can be accelerated as well.
If a Grenade is activated but there is not a full Charge available, the meter will flash red and a subtle audio cue will play to indicate it cannot be used.
Grenade types are generally chosen before entering a Combat area such as in Safe Zones. They can be modified at any time however , but making any changes to the selected Grenade will reset any current Charge energy accumulated.