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Combat

Combat in NEXUS is very complex. Players need to keep track of multiple stats and meters representing their specific Health states, their offense and defensive ability, numerous Skills, Ability charges and timers, Damage Types, shiedling, and much more.   Players have many options when engaging in combat. They can select many of their preferences on the fly such as their Abilities and Skills . Weapons and Armor are generally selected and equipped in a non-combat area such as Safe Zones before entering a combat area, but there is always the option to make changes while in the field.   All combat is disabled while in certain areas such as Social Spaces. Players will need to venture out into the world to engage in battle. This will always require loading into a server instance such as a Mission or Open Sector.  

Friendly Fire

There is no friendly fire from any source. However, players can damage themselves if not careful with explosives or certain other Weapon Classes. There are also specific areas where players can engage in PVP.  

Fall Damage

Fall damage is based on fall distance and velocity. Players can fall up to 10 meters at terminal velocity before incurring damage to any shielding before Health. Fall damage scales from here, as higher distances and higher velocities cause more damage. However, players can mitigate their velocity by using their Thrusters.   Falls that damage enough to break a player’s Overshield and begin to damage HP will also Stagger upon landing. If the fall damages enough to remove at least 50% of their maximum HP, they become Stunned instead.   Generally, players are able to recover after taking fall damage as there is no fall that can prove fatal. Certain falls can cause severe damage, but at a maximum high and velocity, players still retain 1 HP at minimum. If the altitude is high enough, a brief alert will sound indicating the player must take immediate action to prevent severe damage.   In addition to flight, Thrusters can be activated for a quick burst of energy to perform a Dodge. Doing so utilizes a portion of the player's Thruster energy and cannot be activated again for several seconds.  

Death

If a player’s Health reaches 0 and they are non revived from Critical Failure, they suffer from Death. This removes them from any server instance they happened to be in and returns them to the nearest Medical Bay. Any equipped Secured Items will be sent back to their Transmission Center and Secure Slots are safe, however all other items or gear they were carrying will be lost, able to be taken by other players.