Karline Kenny

Karline can be found in the 4th house along the Broken Highway. She is knowledgeable in the Organisation & Guild info.

Required Quest [RQ]

Questline:

Broken Highway Tour
REQUIREMENT:
You need to talk to Naheeka Singh before you can talk to Karline.
REWARD:
  • 1 Iron Pick
  • +5 Encumbrance
  • An increase in your Broken Highway and River Biome Reputation.
  • TASK GIVEN:
    Talk to Levina, she shares the 4th house along the Broken Highway with Karline.  

    Karline Discusses - The Different Organisations & Guilds:

     
  • Each of the 8 Biomes is run by its own Organisation or Guild.
  • Each Organisation and Guild has their own currency and at least 1 profession.
  • You can only select a profession for the Organisation and Guilds you are apart of, unless it is a Neutral Guild.
  • Organisations:

     
    There are 2 Organisations:
  • You can only pick one of the 2 Organisations as they are rivals, so choose wisely.
  • The starting NPC's for both Organisations are in The Town of Port Haven.
  • While you do not need to complete the story to pick your Oganisation, it is required that you have completed The Broken Highway questine.
  • Once you have picked your Organisation, NPC's will begin to treat you differently.
  • Those who are equally aligned will be friendly to you and may even give you extra rewards for completing tasks.
  • Those who do not share your alignement may be stand offish with you, pay you less, or not talk to you at all.
  • For those completing the story, the war between the 2 Organisations, and their aligned Guilds, will take you on an adventure across the world.
  • It is for that reason that this information is kept brief. We would prefer you to learn what is left to learn about the 2 Oganisations as you go. However, you can view each of the their pages by clicking on the links provided. BUT be warned... They contain spoilers you may not wish to know.
  •   Organisation Name: The Foundation
  • Biome: The River Biome.
  • Headquarters: The Town of Port Haven.
  • Leader: Mayor Jack Donalds.
  • Profession: Debt-Collector
  • Currency: Golden NUGets
  • Starting NPC: Mayor Jack Donalds in the Port Haven Townhall
  •   Organisation Name: The Rebel Core
  • Biome: The Desert Biome.
  • Headquarters: The Scorched Badlands.
  • Leader: Chrissy Miller.
  • Profession: Smuggler
  • Currency: Pommel Tokens
  • Starting NPC: Freddie Draper in the He Who Smelt It: Blacksmithy and Carpentry.
  •  

    Guilds:

     
    There are 6 Guilds:
  • The organisation you pick governs which of the Guilds you can pick.
  • Of the 6 Guilds, 2 are aligned with the Foundation, 2 are aligned with the Rebel Core, and 2 are completely Neutral.
  • You can only be in one of the aligned Guilds, but you can be in both of the Neutral Guilds.
  • The starting NPC's for all of the Guilds are in The Town of Port Haven.
  • While you do not need to complete the story to pick your Guilds, it is required that you have completed The Broken Highway questine.
  • Once you have picked your Guilds, NPC's will begin to treat you differently.
  • Those who are equally aligned will be friendly to you and may even give you extra rewards for completing tasks.
  • Those who do not share your alignement may be stand offish with you, pay you less, or not talk to you at all.
  • For those completing the story, the war between the 2 Organisations, and their aligned Guilds, will take you on an adventure across the world.
  • It is for that reason that this information is kept brief. We would prefer you to learn what is left to learn about the 6 Guilds as you go. However, you can view each of the their pages by clicking on the links provided. BUT be warned... They contain spoilers you may not wish to know.
  •  
    The Foundation aligned Guilds are:
  • Guild Name: The Mercenary Guild
  • Biome: The Tundra Biome
  • Headquarters: The Town of Grovkar
  • Leader: Volkov Koshelev
  • Profession: Bounty Hunter
  • Currency: Bone Tokens
  • Starting NPC: Tasha Pavlov in the The Salty Clam: Fish Market.
  •  
  • Guild Name: The Miners Guild
  • Biome: The Snow Biome
  • Headquarters: Fort Frostfire
  • Leader: Erik Skarsgard
  • Profession: Prospector
  • Currency: Geode Pieces
  • Starting NPC: Wilma Karlsson in the Get to the Foolery: Gems and Jewellery.
  •  
    The Rebel Core aligned Guilds are:
  • Guild Name: The Pirates Guild
  • Biome: The Jungle Biome
  • Headquarters: The Misty Isle's
  • Leader: Cornelius Corvine
  • Profession: Courier
  • Currency: Gold Doubloons
  • Starting NPC: Caitlyn Corvine in the Raven Express! Trade & Post Office.
  •  
  • Guild Name: The Shadow Guild
  • Biome: The Highlands Biome
  • Headquarters: The Town of Hofsfell
  • Leader: Rian Reader
  • Profession: Shadow Thief
  • Currency: Shadow Coins
  • Starting NPC: Rian Reader in the The Slippery When Wet: Bathhouse VIP Room.
  •  
    The Neutral aligned Guilds are:
  • Guild Name: The Farmers Guild
  • Biome: The Savanna Biome
  • Headquarters: The Western Plains
  • Leader: Taylor Burk
  • Profession: Agriculturalist
  • Currency: Seed Stones
  • Starting NPC: Harretta Trellis in the Rooted & Juicy: Fruit and Veg Market.
  •  
  • Guild Name: The Hunters Guild
  • Biome: The Grasslands Biome
  • Headquarters: The Walltara Prairie Town
  • Leader: Arawn Jaecar
  • Profession: Trapper
  • Currency: Arrow Tips
  • Starting NPC: Carter Marrow in the Rib-Eyed Trouser Steak: Butchery .
  • Current Location
    Species
    Children
    Current Residence
    The 4th house along the Broken Highway