Elves
Elves are a mystical race of people who were once native to the Feywild, but were banished millennia ago along with the Goblins for a long forgotten crime. As the centuries since their banishment passed, their connection to that magical plane has withered, shortening their once enormous lifespans and dwindling their once innate magical powers.
Elves reach maturity at around 20, and they can live to be up to 250 years old. There are several different ethnic groups of elves in the world. They generally stand between 5 and six feet tall, and tend towards more lithe and slender forms and features, however this is not always the case. Possibly the most unique trait of the elves is that they are always born as twins, usually fraternal but sometimes identical. Elves share a special connection with their twins, often sharing dreams or dreaming of the others memories or current experiences.
Elves reach maturity at around 20, and they can live to be up to 250 years old. There are several different ethnic groups of elves in the world. They generally stand between 5 and six feet tall, and tend towards more lithe and slender forms and features, however this is not always the case. Possibly the most unique trait of the elves is that they are always born as twins, usually fraternal but sometimes identical. Elves share a special connection with their twins, often sharing dreams or dreaming of the others memories or current experiences.
Caligo Elves
Caligo Elves dwell in the Caligo Jungle to the south, in the kingdom called L'anth. They have dark skin and hair, and pointed ears. They are known to tame and ride dinosaurs for use in battle and labour. They favour the use of curved blades and archery in combat. Their culture venerates the natural world, and their cities tend to leave much of the jungle around them intact, with building being built around trees and roadsides filled with greenery.Chromadian Elves
Chromadia was destroyed over a thousand years ago, but many of the surviving elves moved north and south to integrate with Lubik and the Indarrans. They have fair skin and hair, with colorful eyes of purple, gold, and green.Snow Elves
Snow Elves are native to the Boreal Expanse in the north of Udora. They are a tribal and nomadic peoples, with a strong tie to the land and the wildlife on the tundra. They are most famous for their taming of wild caribou and woolly mammoths. Snow elves have white or silver hair, and grey, white, or pale blue eyes. Their skins is covered in a soft and short layer of white fur, which can be hard to see from a distance as it blends with their white skin. The ears of snow elves are much larger and more animalistic than those of their southern cousins.Game Statistics (3.5e)
- +2 Dexterity, +1 Wisdom or +1 Intelligence.
- Size: Medium.
- Speed: 30 ft.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-light vision. An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Drow
- +2 Dexterity, +1 Charisma or +1 Intelligence.
- Size: Medium
- Speed: 30 ft.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Darkvision out to 120 feet.
- Spell resistance equal to 11 + class levels.
- +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Game Statistics (5e)
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. Elves reach physical maturity at about the same age as humans, and can live up to 250 years.
- Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Low-light vision. An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
- Keen Senses. You have proficiency in the Perception skill.
- Languages. You can speak, read, and write Common and Elven.
Wood Elf
- Ability Score Increase. Your Wisdom score increases by 1.
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Fleet of Foot. Your base walking speed increases to 35 feet.
- Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
High Elf
- Ability Score Increase. Your Intelligence score increases by 1.
- Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Extra Language. You can read, speak, and write one additional language of your choice.
Drow
- Ability Score Increase. Your Charisma score increases by 1.
- Superior Darkvision. You have Darkvision to a range of 120 feet.
- Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
- Drow Magic. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell onceand regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
- Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.
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